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• DONE •- Modify Armature Pose To T-Pose- Rig Mesh To MHR Armature- Convert .TGA Textures to .PNG- (v1+v2) Sculpt: Leg, Waist, Helm, Chest, Arm • To My Body- (v1+v2) Weight: Arm, Chest, Cloak, Leg, Helm- Make Topless Version- Add Cloak Physics/Bones- Convert .TGA to .PNG- Make ALBD, CMM, ALP, FX Textures- Convert .png into .dds +AlphaMask Then .tex.28- Make Chain, MDF & PFB Files- Log ingame 69 Googleplex times to find and fix clipping- Take Screenshots & Bundle up for fluffy• LEFT TO DO •

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Minoumimi

Good lord these shoulders are a pain in the ( )*( ) to position and weight... since they clip so bad threw head and body due to T-Pose and Bones for MHR armature do not align properly with Shoulder joints so i cannot just use pose mode to lower arms and look Which is why fkin game makers need to wake up and use Star-Pose rigs...

Minoumimi

omg... finally should be done... just to to take screenshots and make thumbs