Progress Log 12/28/18 - Room 3 Progress, Story Content, New Song and CG (Patreon)
Content
We’re drawing close to the end of the year and it’s been an incredible ride. Patrons, former patrons, followers, thank you all. We have the feeling that 2019 is going to be a fast ride towards the completion of Project Cappuccino, and we’ll hopefully be able to introduce some new projects once this nears completion!
Now, it’s time to talk about the progress made in December.
Room 3 Progress:
The foundation for Room 3 is complete and we’ve got a look at Mira’s sprite artwork!
All of her idle animations have been completed and now it’s just setting up the toys to work properly with her.
The shibari rope toy will be replaced by the special chains and allow players to spread a characters legs with them. Most toys are not yet usable in Room 3 but we’re aiming to have those ready this coming month.
We do however have the new theme for Room 3 ready, which you can listen to here!
https://soundcloud.com/user-726360501/project-cappuccino-miras-domain/s-nIbNm
Let’s talk story content:
First things first, Doku should have a new CG or two wrapped up by the time build release rolls around. This one will be plugged into the Cerise/Player encounter where you’re alone with her in Berry Springs.
This one is going to have the Male/Female variant as well as the three skin tones!
In regards to moving the story forward, were at a point where we feel that there are only about 2 to 3 in game days before wrapping up the main story route.
We’re estimating that there will be 6 to 10 endings. There are some player choices that may require a minor plot branch, which is why we don’t exactly have the exact number of endings just yet.
Day 15 has been implemented and the story at this point will begin to break the standard day setup that has been used before this point. Key plot branches are coming up and some days may have long night segments.
I’ve put together a simplified flow chart that should give you guys an idea of the branches that are coming up. I don’t want to spoil things just yet so the details of it are omitted.
Routes will begin to lock in at this point according to character standings and player choices.
This brings us to an important question: We’ve heard that some people aren’t too happy about us putting story content and then going back and adding the CG’s to parts that needed them. What is the general public opinion on this? Would you guys prefer that we instead hold out on story content until there is a segment with all CG’s available to add? The main reason that it’s being done this way is because the writing side is much faster than the artwork, and Doku does have to hop between the different types of art for the game. Please let us know what you think in the comments!
That’s it for now! Hope you guys have a great new year!
Vanis & Dokucchi