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Things have been picking up at Tentakero HQ! Before we continue, there’s only about a week left in the Tentakero Create-a-thon! If you were thinking about entering, time is running out!

With that mentioned, we’ve got a few things to cover this week, so let’s get started.

Overworld Sprites

Doku has made some progress on the first overworld sprites for a few props and for the Player.

Since the game will begin at Tabu’s orchard, we’ve reached the point of needing to fill out the first few game maps. Please keep in mind that these are WIP and they'll look more natural in their setting once they're in-game. There are a few more props planned in the pipeline and we’ll be showing you as soon as they’re ready!

Music Time!

Tabu’s orchard is going to need background music! It had been a long time since I had to create songs for Project Cappuccino, so I decided to warm up by doing a mini boss theme.

LISTEN HERE! 

This song is unlike anything I’ve ever made before since it is much more hyped up and meant for combat.

This mini boss will be part of the tutorial and teach the player the basics of the combat system. I plan on tackling the orchard theme next, which is going to have a much calmer atmosphere. Probably something along the lines of the cappuccino main menu theme.

Along with the new song, I set up the foundation for the game’s sound system. The prototype is now able to handle playing music and sound effects so that we can just go in and plug them in when they’re ready.

Inventory System

The prototype for the inventory system is in place and working!

At the moment, it allows picking up, destroying, stacking and sorting the items by their value. Players can also filter items by their type, such as consumables, story items, etc.

The system is modular so we can, in theory, use it for things such as item chests and npc shops just by changing a few variables.

That’s all we’ve got for now. Hope you guys have been well!

-Vanis & Dokucchi

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