Progress Log 7/7/20 - Character Equipment, Customization and More (Patreon)
Content
About a week ago, we had spoken about the outfit system that we are developing and it’s finally far enough that we can properly show what it will be capable of! Before we jump into that though, there will likely be a build this week where you’ll get to try these things out for yourselves!
After much back and forth, we’ve decided that this is the best way of handling equipment on characters. We put together this handy diagram explaining what each slot is and what is likely to go into that slot. Please keep in mind that there may be “Hidden” equipment slots that aren’t visible on your character and that these are just going to be for cosmetic/visible stuff.
Cloth Physics Work! (Kind of)
In order to have outfits and fabric-based objects not feel so stiff, we did a bit of experimentation with hinge joints.
The cloth still feels a bit odd but I think at this point it’s a matter of fine-tuning its mass and friction properties. We are also able to use this method for long hairs so that they react to physics instead of a hard scripted animation. This leads us to the next thing!
Interchangeable Hairs
Hairstyles can also be changed between body bases in a similar way to outfits. We’ll need to be cautious as to which ones we allow the player to use though because these will definitely increase the workload exponentially when it comes to the NSFW scenes. If we add HairStyleA for example, all NSFW scenes featuring the players will need HairStyleA added in.
They’re also color selectable!
I think what we’ll end up doing is putting new potential hairs up on a patron poll so that we only end up sinking time into the more popular hairs.
Player Character Body Choices
Character customization doesn’t stop at hairstyles and clothing!
Skin Tone
We’re bringing back the skin tone choice option from Project Cappuccino!
At the moment, we have a total of 5 skin tones available for players and they carry over to whatever outfit you equip. We left it open-ended as well if we decide to add unnatural tones like flaming red demon skin or something like that. Just in case!
Faces
Eyebrows, Eyes, and Mouths can be chosen separately in order to create a unique look.
Parts are broken up in a similar way to outfits where these are technically equippable parts from the character creation menu.
Boob Sizes
Now we get into the fun part!
Titties.
Players can choose from 5 chest options ranging from None to Huge, with the first “None” option being the “male” one. (None, Small, Medium, Large, Huge)
As we showed in the last progress log, overworld outfits adapt automatically to your chest size. When it comes time to do NSFW scenes featuring the Player, we’ll simply do boob variants according to your choice.
Penis/No Penis
This is where things get a little tricky when it comes to planning. For the sake of the game’s functionality, players will need to select a base gender when starting. This is done to prevent future problems where an NPC scene may require having a penis. If the player doesn’t have one then that scene wouldn’t be available.
However, players will not be locked into a gender and will have the option of changing through an in-game method that we need to plan out. Clothing is also equippable by anyone and not gender locked either.
That’s it for now! We’re still at work setting up some additional overworld sprites, but we will soon be starting some design work on a tutorial boss.
-Vanis & Doku