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Progress log time! We’re heading into the weekend so let’s see what’s been happening in the last couple of weeks.

Quest/Story Progression System

In order to be able to tell a story, we need to have a way of directing the flow behind the scene. Back in Project Cappuccino, the game was on rails and there was no exploration of the world so to say. This time around, we need to take into account the fact that the player can choose to run off and do whatever they want in the middle of a quest.

I’ve spent a grueling week working out a quest system that will handle most of the game’s story content, as well as side quests and whatnot.

This is what the main part of a quest looks like on the back end. Players will be able to “pick up” these quest scripts and they contain all sorts of information. The biggest one being a custom flowchart that lets us create dialogue nodes for NPCs to actually talk to the player.

This flowchart system is the exact same one we used in Project Cappuccino, but this time we’re tweaking it and breaking it down into much smaller parts that don’t always have to be played in the exact same order. (Aside from the main story quest but that’s necessary.)

Tabu & Serena Overworld Sprites WIP

Two more sprites are in progress!

He’s huge! Old man Tabu’s sprite is pretty much done and animated with the exception of his coat faulds that Doku is currently working on.

The catgirl that you guys helped assemble a while back is currently being...assembled. Work on her is going much smoother since she uses the same body base as the player.

We did however run into a small issue with her. And it’s the cat ears...

In order to wear cat ears, we need to disable the human ears on the base, which we hadn’t considered. This has us wondering if cat ears should be equipped in the hat slot since they’ll likely conflict with hats as well. We’re also going to need to add a tail slot to the body base, but one thing at a time.

Animation Polish and Refactoring

Last but not least, we’ve fixed pretty much every issue that players reported in the last build. Hairstyles and body parts such as the dong and boobs are no longer linked to the gender base and can be selected regardless of which body base you pick. (Masculine or Feminine).

The run animations have been improved but we’re likely going to continue revisiting them until we’re 100% satisfied.

Hope you guys have a great weekend!

-Vanis & Doku

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