Progress Log 12/9/20 - Character Creation + Male Player (Patreon)
Content
Character Creation Menu is Done!
It works!
We’ve added 5 new hairs for a total of 6 that are available for both genders. Implementing this system meant that we had to also get the outfit system working, so that’s out of the way too. (Thankfully most of it was done in Project Oni and it was a ton of tweaking and migration work instead.)
Playing Male or Female will alter some of the scenes available and come with a few other differences.
Female players have three titty sizes available. Small, Medium and Large. There’s a fourth Huge one that we have planned but we’re going to wait on that one since larger boobs become impractical. (Though not impossible!) We mostly want to just have a fun way of unlocking the large boob setting through game play.
Both genders will be able to wear any of the outfits since the body bases are similar enough. While the mechanic is there, it’s not actually possible to change outfits in game yet until we implement a shop or closet system that sells them.
The sprite is carrying over into the overworld and will also show up in the first scene with Kaneko. At the time of this writing, we’re working on implementing the new hairs and skin tones to that scene.
On that note...
New Kaneko x Player Scene Coming
There’s a new Kaneko x Player scene in the works!
The game needed a bit more sex and we figured that the best way to add it was with a raunchy Handjob/Fingering scene after meeting Kaneko.
The playful fox will take a load off the player in hopes of boosting their mood.
Vine Scene Being Removed
The first vine scene where Aya is ensnared is being removed after we did some playtesting of the stamina mechanic. The original idea was to have that scene trigger when traversing the fog for too long, however, it sounded better on paper than in practice. The function ended up being too tedious and more of an annoyance than a fun gameplay aspect.
So with that, we’re removing the scene and will be slightly altering the intro soon. We’re still thinking about what to do but it’ll likely involve the player getting tired out and rescued in some way by Kaneko.
The vine scene will also probably still be available later on as an easter egg or something like that for players to discover.
UI Improvements and Bug Fixes
The UI and Save system had a few bugs that have been ironed out. Items were being duped on save and the menus were wonky, but not anymore!
The new look is cleaner and features something pretty cool. Color Selection. Players can pick a color theme that fits their style and the game will apply it to any UI component that supports it. More colors can be added on a per request basis and we’ll be tweaking the UI further as we continue working.
Save/Load Optimizations
Some of you may have noticed that there were some lag spikes when entering buildings and saving the game. This issue has been fixed and saving is now extremely smooth and unnoticeable. For those that care about the tech mumbo jumbo, it basically involves setting a cache file that stores data in memory and allows reading and writing multiple keys at the same time. (Instead of one by one like before. Bypassing the bottleneck.)
That was a lot! At the moment, we’re aiming to finish and implement the Kaneko x Player scene before launching v0.0.4. We’ve also got the Christmas poll closing soon, so make sure you go vote if you haven’t yet! (And vote twice if you’re in the Sleepy Fox tier or above!)
-Vanis & Doku