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We’re drawing closer to the end of Fall and have been hard at work with some bug fixes and story content. The public build served as a massive pool of feedback and it’s really helped us pinpoint what we need to fix and focus on next.

Rhythm Game Revamp

The rhythm game has been massively improved!

Major work was done and we now have more fine tuned control over the hit window of notes. You’ll find that it’s much easier to actually hit them as there is a bit of lead room now as opposed to requiring perfect timing.

Some improvements have also been done to the visuals. The particles are a little more appealing now when notes are hit, and the game properly indicates when you miss a note by shaking the track and flashing red. Additionally, a small gap has been added between the note tracks to indicate which hand will play which notes.

Yani’s Story Route

We’ve started implementing Chapter 1 of Yani’s route. At the moment, there is a small segment of it where you meet her and get to interact a little bit.

Watch what you say because Yani will sock you in the jaw! We do aim to have the full dialogue for Chapter 1 plugged in by the next build release.

Game Intro CGs

This task has been on our road map from the beginning and we’re finally getting around to focusing on it. We kept pushing it aside since it seemed like lower priority, but it’s time to power through.

There’s going to be a segment in the beginning of the character routes that shows them receiving an invitation to the tournament. 

This lore drop will help us solidify the characters and round out their personality early on, hopefully allowing players to form an attachment to one without having to put in a ton of time into a specific route.

That’s all we’ve got for now! The next progress log will likely be the last one for Fall and we’ll be moving on to our Winter block of work. Expect a new Road Map in the near future.

-Vanis & Doku

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