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A lot of people have been asking for a 2D Top Down tutorial and I finally found the time to start the prototyping process.

Originally I wanted to right away make a 1 hour+ tutorial on how to make a top down action adventure with combat, dialogue and a lot of features, but after some trial and error I decided it would probably be best to first make a shorter 10~20 minute video that only focuses on the actual movement and goes in depth on how to use paper ZD for top down games.

The biggest reason for this is that I found a great asset pack that has 8 directional movement but not much outside of this.
While the asset I want to use for the long tutorial has attacks, dialogue and many other things, but only 4 directional movement.
And also the fact that I'll be able to deliver the shorter video much faster to bridge the gap until the action adventure video comes out.

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Comments

Matheus Oliveira

Do you have some tips for a jumping feature on a 2D Only ? Since the character is lay on the ground i was thinking about the best way of doing that

Cobra Code

Hey, sadly that's something I haven't played around with yet and I think would need a lot of trial and error. I guess a physically correct jump could work with the built in jump function, but you'd have to detach the camera on the Z, so the character will come closer to the camera and it will look right.