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And we're back. (Last game version release post got removed till approval by Patreon, I edited and I'm waiting for approval)

As I said in the last version update post or maybe it was in the last Dev update, I'm now building some new sets or scenarios for the story progression so I haven't done much other than modeling and just setting up pre-made props, but I did start rendering some parts of a new Giannah event.

I was also testing this skin shader that I got, and it looks pretty good, but it's too heavy for my PC to handle . I need to find a way to optimize it.

Here's the difference.

OLD:

NEW:

Best part is that it's easy to set up automatically for a lot of characters and I'm actually using the original skin + some pre-made skins + normals, but I don't know when I'm going to make it work for the game.

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