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- Finished one new event this last week and already started rendering a new one.

- Last week I've also been gathering some new assets for some new events that are going to be on the outside.

- Updated Susannah, Giannah, Mc, Billy to last version of blender, since Blender 3.3 Introduced a problem in the skin of the characters that use Volumetric materials, So since I had the opportunity to update to a faster better version, I decided to update the characters to non Volumetric materials, I’ve been planning to do this for a long time, just needed a little bit of time, and I think they're actually looking better, and the best part is that they also render a little bit faster, I did have to tinker and discover a way to make them look the same, but that wasn't hard.

- Now I need to keep updating all the characters to the new shaders, by updating all I have to do, is re import the characters into Blender and just set them up again, remake some masks so meshes don't clip, and re sculpt some shape keys, nothing that takes more than 2 hours so it's pretty ez.

I did have to go back and change some things about the characters and their clothes. Giannah's face was bothering me a bit, so I changed a little, added more clothes that were supposed to be there already, rings to Sue and Giannah.

- Also I've been trying to get better at jiggle simulations, and I think they're definitely better than months ago, now I'm going to use a mix of soft body with bone simulation for better results, and also using the bone simulation on hair, just to give a little bit more detail, the simulations are going to get better and better with time.

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Comments

EastsideStubaby

Imma “brand new Hero”; & what I’ve seen so far is my-t-fine!!! The material you’re producing is far & above other creators! Don’t fade on me! & NO doubt I’ll jump to “Super”