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The next UMAA prototype build is ready~

Took a little longer than expected because I added some extra stuff mainly being different mechanics of offense fight. some of the art is still placeholder stuff.

this post can also be seen on spiralvortexplay:
http://spiralvortexplay.com/svp/umichan-maiko-agent-academy-prototype/

DOWNLOADS:
Download 

direct browser link (good for playing on mobile or experiencing lag)
http://spiralvortexplay.com/umaa2/index.html


build2 (current):

-bottom right corner is phone menu with Fight and Graphic Settings.
-press the circle at the bottom of the phone to close it.
-click at bottom of boobs to change outfits.
-click Jeni to see dialogue. some outfits cause dialogue to change.
-the pattie hentai scene for this intentionally vibrates because I  removed a lot of those frames to make the game a smaller size. that  animation will be replaced later.
-I plan to remove all vibrate/shake screen effects.

Graphic Settings icons (left):

  • shiny/twinkle – toggles projectile collision effects. turn off to help with performance.
  • Star fade and rotate – toggles if projectiles have animation. turn off to help with performance.

Combat Settings icons (right):

  • Agent icon – select what boss to fight in offense mode.
  • Star – select difficulty (1 – 3)
  • Shield/Sword – toggle defense/offense fight mechanics.
  • Gun – select what gun to use.

let me know what you think of the gun types and the difficulty of the offense fights.

Also if you have lag and if changing the settings got rid of that lag. Be sure to also mention how you are playing the game. (browser, windows x32 on windows 10, android, etc)

the next build will begin to include more tests of H stuff. I am still not sure how far i can push Construct 2 in terms of having a lot of projectiles on screen also what size i can make stuff before it starts taking a dump. 

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