Content section updated for September 2018 (Patreon)
Published:
2018-09-30 09:14:33
Imported:
2026-06
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Content
Click the "Connect with Patreon" button at either of these links, and press Allow to see the content based on your tier. Including mini flash stuff and Enthusiast and Horny tier stuff.
http://spiralvortexplay.com/p/patreon.php
http://spiralvortexplay.com/svp/patreon/
Please post any issues you find and I will try to get them fixed as soon as I can. Sorry for the last minute buzzer beater. I assure you it is not intentional. I'll have to make a post that describes the causes of delays like this. I will summarize it in the last paragraph of this post if you are curious. But for now I wanted to thank everyone sticking with me.
updates:
Splashing Surprise - has button on the title screen for added stuff.
Umichan Sentoryu has a WIP button on the title screen.
Futa Fantasy - has Phia x Remi scene added. I also made the difficulty scale gradually.
please check SVP for any news/progress update you might have missed.
http://spiralvortexplay.com/svp/
A lot of stuff was done this month but it takes time to translate that into a final product resulting in additional parts of the game(s). It is mostly tons of needed preparation work that consume a lot of time. I had quite a bit of animations to animate this month, and it takes a while to get it from a finished animation in the animation software, to something actually importable into the game. Also a lot of resizing character art and giving them facial expressions and making the eyes look left and right. I try not to have ttrop do that stuff so he can focus on making brand new art all the time. I needed to also do a lot of writing for all the animations described in my backlog post so they fit their new context, and that is with writing help. After all that is done, there just not enough time left in the month. Even now I am burnt out. There was also a bit of website development work I did for related SVP stuff that I will talk about more later. I think now I want to try to get to a point where I can just make a fun/creative game every 1 to 3 months or so. and not overlap and keep adding stuff to existing game projects. but instead make them in a liner order frequently.
http://spiralvortexplay.com/p/patreon.php
http://spiralvortexplay.com/svp/patreon/
Please post any issues you find and I will try to get them fixed as soon as I can. Sorry for the last minute buzzer beater. I assure you it is not intentional. I'll have to make a post that describes the causes of delays like this. I will summarize it in the last paragraph of this post if you are curious. But for now I wanted to thank everyone sticking with me.
updates:
Splashing Surprise - has button on the title screen for added stuff.
Umichan Sentoryu has a WIP button on the title screen.
Futa Fantasy - has Phia x Remi scene added. I also made the difficulty scale gradually.
please check SVP for any news/progress update you might have missed.
http://spiralvortexplay.com/svp/
A lot of stuff was done this month but it takes time to translate that into a final product resulting in additional parts of the game(s). It is mostly tons of needed preparation work that consume a lot of time. I had quite a bit of animations to animate this month, and it takes a while to get it from a finished animation in the animation software, to something actually importable into the game. Also a lot of resizing character art and giving them facial expressions and making the eyes look left and right. I try not to have ttrop do that stuff so he can focus on making brand new art all the time. I needed to also do a lot of writing for all the animations described in my backlog post so they fit their new context, and that is with writing help. After all that is done, there just not enough time left in the month. Even now I am burnt out. There was also a bit of website development work I did for related SVP stuff that I will talk about more later. I think now I want to try to get to a point where I can just make a fun/creative game every 1 to 3 months or so. and not overlap and keep adding stuff to existing game projects. but instead make them in a liner order frequently.
Files
Previews only