Content section updated for September 2019 (Patreon)
Content
Click the "Connect with Patreon" button at either of these links, and press Allow to see the content based on your tier. Including Enthusiast and Horny tier stuff.
http://spiralvortexplay.com/p/patreon.php
http://spiralvortexplay.com/svp/patreon/
This month was mostly spent on 3D Arielle game stuff. I know people are looking for the Umichan stuff but I'm just burnt out on it tbh. still in recharge mode. I wanted to finish it this month but the motivation is just not there. It's why I work on multiple games to begin with but i think also because i'm a bit frustrated with tryanobuilder. I'll once again try to grind the rest of the High Stakes and finish it by next month. I also wanted to start working on some quick and easy animation galleries of a particular niche or character.
Below are all the updates for this Month:
UMCH Lite:
Just fixed some of the scene transitions
Umichan Sorani:
went back to 960x650 resolution and old UI and character scaling
added previous new Max (the character) scenes to this build
added them into the normal gallery
Umichan High Stakes:
Created replay gallery and added existing animations to it and a unlock button for it.
Added credits screen
Updated title art
3D Arielle Project:
added different test missions to the terminal in the center of the city between the buildings. you can play as Ari, Phia, Tiffany or Maiko for those.
Play as Maiko - talk to Maiko in the city first
Play as Ari - interact with the terminal in the Alleyway first
Play as Phia - talk to Phia in the city first
Play as Phia - talk to Tiffany in the city first
Updated Maiko, Phia, Tiffany, Bri and Maiko models with various adjustments to different body parts.
Tweaked the breast physics on those characters to be less crazy
Added/fixed eyelashes for those characters
Added a dress alternate outfit for Maiko and Phia. (Ari already had one)
Remade the example warehouse level.
Removed level of detail meshes for buildings to help with loading times.
made and outlined framework of the main story line.
updated the title screen image (for now)
Made a unique gun for Maiko
adjusted damage and difficulty from enemy AI
adjusted sentinel movement and targeting logic
Finished (almost) all the enemy types and their AI logic including bosses
Yellow agents (male and female)
Red Agent Sniper and Melee variants
Green Agent Shield
Blue Agent Melee and Assault rifle variants
Purple Agent Hex
Mech Suit(shoots missiles that can damage themselves or other agents)
Sentinel (Blue and Green variants)
Elite Heavy (this is you Cain, Yui team leader type agents in the dark blue suits)
Sentinel Operator (operators are linked to sentinels, when you defeat the operator the sentinel will be defeated also, the current redesign of UMCH will explore this role further)
Executive (Harold, Natan, etc)
Finished Harold enemy and AI logic. He also has a Unique Mech Suit you can fight on one of the missions Harold also has a unique gun.
Finished both Natan enemies and their AI logic(He also has a 2nd form you can fight one one of the missions)
the last enemy type I want to make were Bri clones
created a script to remove defeated enemies (not implemented yet though but it works)
created a script to snow effects like sparks and stuff once a projectile finds it's target (sp far only implemented on Ari MLaWs)
created a script to spawn enemies from other enemies or spawn points.
on Maiko's test area. some yellow agents you defeat will morph into hex agents.
Files
Previews only