AquaMan-WIP(Download) (Patreon)
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WIP for AquaMan, The King of the Seven Seas.
I have been trying to understand the best way to create a combat system. I have made it so that while in combat there is no collision between the two peds involved. I did this because I noticed that every time they collide the second ped will jolt forward. A problem that I came across for the psychokinetic mod. This new change allows me to determine what is considered a "collision" so I can control the process. However, it does come with it's faults, sometimes the peds will pass by each other. I also added a slowmotion that would trigger for heavy punches. I really want to perfect the combat system because . If you guys can give me some feedback on the combat change that would be great.
[10-31-19]
--Added AIMenu (Ally's script)
--fixed some bugs.
[8-31-19]
--changed the way forces are calculated and applied. The combat will now be a little more realistic. So the fist has to make contact or about to make contact for the force to be applied to the entity.
aim on the ground to do a ground attack. This update affects cars that are short, to attack them you need to look at the ground to kick them so that their is some contact.
--added audio for the punch animations.
--Pressing left mouse button for some time and directing it on an entity will do heavy attacks in slow motion. The slowmotion is only applied when the fist is getting close to contact to the entity.
--Can ride the shark. After calling the sharks, press "E" OR "B" on controller, to get on top of the closest sharks (shark needs to be close!!). After getting on top of the shark you can attack like you would when you are a shark. if you equip the trident, while on the shark, then you can do an attack using the trident.
--fixed some bugs.
Video: "https://youtu.be/6x3zLR3Mzu0"
Tags: "AquaMan" "Download" "GTA 5 Mods" "WIP" "Tier 4" "Featured"