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Sometimes I wonder if the explicit use of real life names and brands are detrimental to a story. In some sense I could have substituted a lot of the names for clear analogous references and maybe they would have had the same effect. Pokemon becomes Shmokemon, etc. Everyone would have gone 'oh that's what that is supposed to be' but there is some power in using the actual name. Kinda makes this comic unprintable in a copyright sense lol.

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Allison Star

I mean the earth is constantly bombarded by energy rays from space, which happen to change the electrical charges in ICs. Now earth is really big, so it isn't going to happen all of the time, but I'm pretty sure one of these rays DID cause the bit to flip on that particular speedrun, which resulted in Mario teleporting straight up.

Misadventures of blank

You could always change it to "Dandy Derek 3D" later if you wanted to print it.

Sad Dragon

Apollo: guys imma fuck with this mortal, it'll be mad funny

Replica_Rabbit

Hmmm, so this means they going to glitch into two beings for this one time

robo

parallel universes…

DAIan

I love where this is going

Marth Sinclair

I think the incorporation of real life terminology and trivia helps Winny feel fully realized and credible in a way that using legally distinct euphemisms wouldn't be able to accomplish. Personally it's something I really like about the character, I think the comic Pop Culture Reference is well served by employing actual cultural references.

DAIan

you got me on the edge of my seat please don't keep me here for too long

MUZaKM4K3R

Not necessarily, you're merely referencing a piece of pop culture, it's not copyright infringement to merely reference super Mario, otherwise ready player One would have never gotten off the ground!

JellyMyst

I think direct references do detract from a story, somewhat, but in this case, there isn't much else for it. The character kinda forces it.

Shadow Mewtwo

Well the thing is though ready player one also had a lot of deals with the parent companies of the various icons we see in the movie. From Halo to godzilla

Shadow Mewtwo

Well the book also used older things like games from the 80s and referenced them as opposed to showing them directly or feign ownership so the book is fine

MUZaKM4K3R

Around that time games from the '80s were roughly 20 years old. *Super Mario 64 is roughly 20 years old now* >MFW I can feel my bones creaking

Freddie Malcomb

In this one, I think using the IRL names works just fine unless you want to make up something that didn't happen IRL.

zblazin

The footnote you wrote for this panel has been in the back of my mind all day. The way I've been interpreting the stories message so far has been exploring the juxtaposition of desiring normative social acceptance vs. desiring earnest connection based on taboo hobbies. One feels safer and more capable of being justified but is wholly empty and requires a facade of self. The other is wild and open but difficult to discuss beyond those within said hobby and is filled with societal judgement. "I wonder if the explicit use of real life names and brands are detrimental to a story." Is in my mind a very similar argument made by people who are like Winnifer. "I feel like sharing my connection to these brands is detrimental to me being seen as 'normal'." Brands are a part of our lives. Mass media consumption has been a part of western culture for almost a century at this point. And that consumption is tolerated in the sense that it economically enriches companies that own and distribute these IP's. But when it comes to showing love and appreciation for what those IP's actually ARE? What is in them? Who designed them? And what they are saying? Often that part is seen as nerdy or anti-social. Choosing to deny that brands exist, in my opinion, leads you down the same road as denying brands have an affect on you. It asserts that a story is a timeless creation made from the ichor of a creator's mind. When in reality stories are built from decades of inspirations. The same thing goes for how we're expected to present ourselves in our day to day. That we are not influenced, we are independent achievers who's thoughts are fully original and without consideration for the world around us. Which is why PCR being branded is important! How can it be representative of the message it's created if it's afraid to earnestly engage with these brands from the jump? How much impact gets taken from the story this VERY PANEL is talking about if it sheepishly denies that this all came from Super Mario 64 speed running? How can PCR be about accepting yourself and finding community in the things you find passion in if the story doesn't accept what it's passionate about? Thanks for reading if you did Lemon. I've been really enjoying this comic and I think you have a really interesting story about the commodification of fandom and the fear of being earnest in your fandom. Would recommend Mahou Shoujo Magical Destroyers if you haven't seen it! Ok I stop typing now bye bye :D

Miles Sumida

If you really want to print it you could use porn censorship conventions but only on copyright issues. Imagine the game shop scene but the word Citadel is obscured by mosaic censorship and the Ultramarine mini has those little black bars across it like genitals in hentai. This way you can simultaneously avoid copyright issues, add a little joke, and evoke the imagery of censored hentai without actually censoring any of the graphic sex.