Poll: Do we rush or not?
- Release and move on 52
- Continue working on Camp Mourning Wood 465
- Do a hybrid approach 330
The game was supposed to go into Early Access in November, but after the whole payment processor controversy, Steam has now disabled Early Access for adult games. :(
Sucks, but what can you do. It did, however, give me some time to think and reflect on the game—and the question about release came up. Or rather...
"Do we release or keep going?"
On one hand, we’re thinking of releasing the game and wrapping things up. We’ve been at it for a few years now, and we’re also excited to try something new.
On the other hand, we feel like there’s still a lot of potential for CMW. Adding things like a camping event, a D&D roleplaying event, a yoga event, introducing more campers, more monster girls, more secrets, etc. etc.
Basically I ended up with these three possibilities:
Release and move on
We could always… just release. Finish up the finale, polish the gameplay elements, and send it off to Steam. The downside would be all the wasted potential of the extra stuff we could’ve added.
Continue working on Camp Mourning Wood
We could also just keep working on CMW. Keep her steady as she goes until she’s fully ready to launch. I’ll definitely want to discuss this with my team though, because I don’t want anyone risking burnout.
Do a hybrid approach
And finally… a hybrid approach, where we continue working on CMW and the next game in tandem. I think this would be my preferred method. It has the benefit of keeping the work diverse and makes the transition between CMW’s release and the next game much smoother. However, it comes with the downside that content patches will be a bit more sparse.
So to wrap up, let me know what you think. I've been mulling this over in my head for so long now, it would probably be better to just ask you all directly.
Thanks again for supporting the journey. I can’t wait to hear what you think in the poll!
-Ex