Wishlists, polish and content are important, delay until August287
I never want to get off this wild ride, let's just keep CMW going for as long as there are ideas199
{'title': 'Poll: Do we delay?', 'choices': [{'text': 'Release in June (the game is nearly ready)', 'votes': 32}, {'text': 'Wishlists are important, delay until July', 'votes': 22}, {'text': 'Wishlists, polish and content are important, delay until August', 'votes': 287}, {'text': "I never want to get off this wild ride, let's just keep CMW going for as long as there are ideas", 'votes': 199}], 'closes_at': None, 'created_at': datetime.datetime(2026, 5, 7, 9, 54, 40, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 540}
Content
Uh oh... there's that dreaded word. DELAY.
No, but honestly how would you guys feel about me delaying the Steam release a little bit? Before I was hoping to release it somewhere in June to fit the setting of the game, but I've noticed a few downsides.
Do we delay the game by a few months?
Downsides
There's a few reasons why June is looking less appealing to me now.
Not enough wishlists - They say your game needs at least 7000 wishlists on Steam or else it will be ignored by Steam algorithm. We're currently at 3200 and I might need some more time to build up these wishlists before releasing.
More content - There are still a few things I really want to put into the game. These include a lot of really nice art for the finale, more uses for the magic camera, more interactions with your friends, maybe a camping scene, ect.
Edited for Steam release - Although I think everything in CMW is ok with Steam T.O.S. I might want to make some minor edits to the game to avoid the ban hammer.
Scared Potter?
Of course, it could also just be because I'm slightly nervous about releasing to such a big platform. I've been working on CMW for years and putting it out there for the world to see is kinda intimidating. That's why I wanted to ask you guys. =)
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