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  • clothes_disappear.mp4
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  • dance.mp4
  • lipsync.mp4

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The Nude Zoey model, originally by Nahka and modified by Lordaardvark, is a classic and definitely the model I used more than any other in my videos. It is probably safe to say it’s my favorite model.Does that mean that this model is absolutely flawless and perfect in every way? Well no, not really. It has a few drawbacks that hold it back from being perfect. 

I will first go over the visual aspect of the model before talking about the technical stuff.

I will accompany all model reviews with a video of the character performing a naked dance as well as a short disappearing clothes animation.

Visuals:

Appearance wise, I think this model is pretty much perfect. I would say the quality of the model matches the original Zoey model. I would say this is canonically what Zoey looks like naked.

It proportionally matches the official, clothed counterpart perfectly. Makes sense as this model was originally made to be a nude mod for Left 4 Dead. I bring this up because there are some other nude Zoey models out there for SFM that I choose not to use for this very reason, they look to me more like Zoey’s head placed on top of a stock nude female body. I may review one of these alternate Zoey models in the future for more details.

Back to the current model, I have noticed that she has a bit of odd geometry on her armpits. I find that it interacts strangely with the lighting sometimes. So there can be some oddities visible in videos where she has her arms suspended upwards like in the Concert ENF. 

Another nitpick I have is that the texture on her feet don’t match the rest of her body perfectly so if you look closely you may notice a slight seam on her lower legs.

Technical:

For the most part this model is very well adjusted to work with SFM and is fairly intuitive to use.

One technical issue that this model has is that her right hand seems to have its rotational axis misaligned. This makes it so that if I were to copy and paste animation data from the clothed Zoey model, her hand ends up deformed. Luckily there are some easy workarounds to this so it’s not a big deal.

Her facial controls don’t perfectly match her official counterpart either. I find that when I apply the built-in lip sync data to her, her lips have a tendency to over-animate and I need to go in and manually tone it down a bit.

Summary:

Overall the Nude Zoey model is a pretty solid model both visually and technically. A few minor flaws aside, there’s a good reason I keep using her so much. Though a lot of it might stem from nostalgia and sentimental reasons.

I rate the Nude Zoey model a 9.5/10!

Please let me know what you think of this concept and if it’s something you would like to see more of. And please let me know if there’s anything you found confusing. I find describing the technical details to be quite challenging so I apologize if it doesn’t make much sense.

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Comments

Timothy Yardvale

I can definitely understand why you like using her so much

jjj6

Can totally relate to having a model like this. Perfect in almost every way for sure! I've had the same problem with some arm pits as well, so I almost never have them hold their arms all the way up. The hand issues are Hella annoying to deal with too. Totally relate to the body proportions/style for her too. I hate when its just a head pasted and it doesn't ACTUALLY look like what the character would look like naked.

MasterZenus

Nice to hear I'm not alone in this experience. There are a lot of egregious examples of models not looking anything like their canon counterpart on SFMlab.

MasterZenus

She's a cutie for sure. Not to mention the vast amount of voice lines she has available.