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Hey guys,

today I'm publishing an early alpha for the upcoming filter update.

This contains just a few of the planned changes, but they can be fully enjoyed in blight (if anyone still plays it)

 Here's a list of all changes so far. Many more changes are to come. Also all tierlists are up to date.

[BESTIARY] Added a section that selectively highlights Bestiary items on "Rings" "Amulets" "Belts"

[BESTIARY] Increased the strictness of other bestiary-modded items, to not be shown on strict and up

[WARBAND] Warband mod items are no longer highlighted starting with Strict

[INCURSION] Added advanced incursion filtering. On higher strictnesses (strict and up) mods are only highlighted if the item class can have interesting incursion mods. That means, there will be a lot less damage over time, mana and random staves highlighted.

[IDENTIFIED MOD FILTERING] Integrated incursion mods into the rare permutation section. This allows better detection of valuable identified rare items. (You’ll thank me, if that thing will highlight a 10ex rare at some point).

[IDENTIFIED MOD FILTERING] Introduced +5/+2 to all gems combinations

[IDENTIFIED MOD FILTERING] Added extra chaos damage, +X to all gems and cold/fire multiplier combinations to the identified rare caster weapon and shields.

[UNIQUES] Adjusted algorithmic handling of Sorcerer Boots uniques (They won’t be getting into the T1 tier quite as easily anymore)

[UNIQUES] Tabula Rasa moved a tier down (T2)

[DIVINATION] Changed divination card appearance of exception tiers

[CURRENCY] Moved binding shards a tier down.

[SHAPER/ELDER] Simplified multiple entries

[STRUCTURE] Removed several redundant entries, such as Synthesis, Shaper/Elder ORB entries etc.

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