SIGGRAPH 2020 Technical Paper: N-Dimensional Rigid Body Dynamics (Patreon)
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I realized I never posted on here that my technical paper “N-Dimensional Rigid Body Dynamics” was published at SIGGRAPH 2020! Very proud to present research developed for 4D Toys & Miegakure at such a prestigious conference.
Here is the link to the paper and the abstract:
I present a formulation for Rigid Body Dynamics that is independent of the dimension of the space. I describe the state and equations of motion of rigid bodies using geometric algebra. Using collision detection algorithms extended to nD I resolve collisions and contact between bodies. My implementation is 4D, but the techniques described here apply to any number of dimensions. I display these four-dimensional rigid bodies by taking a three-dimensional slice through them. I allow the user to manipulate these bodies in real-time.
Btw I believe it is basically unheard of to have work from an indie game presented in the SIGGRAPH technical papers track?
The paper is full of really fun and beautiful math that makes me happy. Unsurprisingly it is Geometric Algebra based, and a followup of sorts to my interactive article which you likely have seen! One reviewer called the work “whimsical,” and they’re not wrong, ahah.
The video above is the talk I recorded for the conference.
Thank you so much for you support!
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