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I wrote a new F.A.Q. for discord, which I will post to the website soon. It's a work-in-progress if you have any thoughts/additions...


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When is the game coming out?

As soon as possible, we are very far along but haven't announced a release date yet.  

What platforms is the game coming out on?

The goal is to release on as many platforms as possible but initially focus on Steam for Windows. Mac/Linux/Playstation will come later. iPad/[whatever the Switch 2 is called] after that.  

Is there a demo?

No.  

Why does the game slice the 4th dimension instead of projecting it? Wouldn't it make more sense to project since our eyes see using projections? 

- I wanted the 4D world to feel like an extension of the 3D world we live in.  

- Our eyes project from 3D to 2D, which is one dimension down. 4D to 2D is two dimensions down: a lot of objects are going to overlap on the screen, which makes things hard to understand. 

- The game does have projections of some sort, stay tuned for details.  

Why make the main mechanic about rotating the slice, since translating the slice seems simpler?

When you translate the slice you cannot see where you are going, so you can hit walls you can't see, which is confusing. Translating the slice is unlocked later in the game.  

Will you be able to rotate the 3D slice however you want? 

Yes, but not initially in order to teach players in a more gradual way, and because many puzzles are more fun with this limitation. 

 Is the 2D/3D version of the game part of the game?

Yes! It is used throughout the game to help players understand the 4th dimension.  

Does the 4D exist in real-life?

As far as we know our universe is 3D, but there are physics theories (such as string theory) that say that it may have more dimensions.  

Will you release the source code?

Not at first. However the game is scriptable, therefore easy to mod.

If we can't comprehend the 4th dimension how was this program even made?

Writing 4D math is often not much more complicated than writing 3D math, so one can write it and just see what the computer displays. Many programs are already about things we can't fully predict, such as fluid dynamics.

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