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I'm quickly learning the limits of SquishyHuman. Without an in-depth understanding of its simulation settings, using this in Expanimations will be an issue. So many sessions of trial and error plus long simulation times make finding the sweet spot quite a challenge. The hip crests on Angela were the result of squish with too much spring, and it takes up to 40 minutes to find out if I've arrived at a decent simulation or try again with tweaked settings.

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ARK Redeemer

Oh well, it was worth a shot with them! Still images seem to work quite well for it in some of your recent tests 😊