DEGM 3 Dungeon Maps (Spoilers) (Patreon)
Content
A Royal Road reader requested a map of the dungeon because they were finding it hard to keep tabs on all of the elements and their relative locations. That's fair. There's not an obvious logic to how things are positioned in the dungeon and the wide variety of settings and themes doesn't exactly help.
So I made some maps.
Please read this warning label:
If you like your head cannon for what the dungeon looks like and feel you have a decent grasp on layout, I'd advise that you skip these maps. Your imagination > My art skills.
This map is NOT to scale. These defined regions are simply general layout references.
The details you see on the map are for theme purposes. They are NOT a one-to-one recreation of what a fully detailed layout would look like. (Honestly, I do want to turn some of these sections into DnD modules. If that happens, those maps will be accurate to the tile as they would be designed to be true battle maps.)
I produced these maps when I started writing book 4, and I think I have all of the right regions for a start of book 3 timeline. I am horrifically fallible, however. If I left something off that should still be there, let me know and I'll fix it. Samesies for if I revealed an area too early.
Please consult your doctor if erection lasts more than four hours.
As always, thank you for supporting my work.