July 1st Development Update (Patreon)
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Hello all you marvelous supporters!
Looks like someone has been neglecting their sleep schedule to play games as of late...
I'm just going to get this out of the way and let you know that there has not been any new development progress on the next update since my last development update post, for two reasons. Warframe had a major content update with Jade Shadows a few weeks back, so that took a lot of my attention when that released. And now, currently consuming all of my attention, is early access for Dawntrail, the fifth expansion for Final Fantasy XIV Online (you know, the critically acclaimed MMORPG Final Fantasy XIV with an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion and also award winning Stormblood Expansion up to level 70 for FREE with no restrictions on playtime). Suffice to say, until I get through the new content, I won't be working on the game. But once I hit endgame (which shouldn't take me more than a few more days), I'll be able to get back to attempting to be productive (I promise).
Speaking of attempting to be productive, I've been thinking a lot about the game, and I'd like to share some thoughts I've had about ways to improve what already exists (though realistically I should be focusing on finishing the upcoming stuff and not going back to rework old stuff, but alas my thoughts wander quite often). Anyways, one of my thoughts was around the introduction of the game, particularly that I think it takes too long before you get to meet or see any of the girls. The introduction is important to establish the setting of the story, but I think I could find ways to streamline the initial events and get the player interacting with the girls sooner. In addition to this, I've been considering ways to allow more branching in choices early on. At least as far as the intro, I think it'd be nice to have other options to explore the campus and potentially meet the girls in a different order. Right now the girls are introduced in the order the game was developed, which meant that Elena and Sophia are introduced first since they were the first two characters BayshoreDev originally created, before adding Jessica and Mia in a following update.Another thought I had, which will definitely create more work for me, is allowing the player to choose any size 1 girl for the first size 2 experiment, regardless of route. Mia will always be the first to grow, as her growth is important to getting the story in motion. After that, you get to pick between Jessica or Sophia, which also will not change. But following the second experiment, I thought about adding in the option to choose any of the size 1 girls for the third experiment. For example, this would potentially allow you to pick Mia to grow to size 2 after picking Jessica for the second experiment. Alternatively, you could pick Elena as the third experiment after picking Sophia for the second. This would lead to more varied size states for the game, which I think could be interesting to explore for the interactions between the girls. Imagine Jessica still being her original size while Elena grows even larger.
Last thing I want to touch on involves the sprite rework. The Boob Morning images for June were a lot of fun to make, and were a good exercise in trying to remake the old sprites with NovelAI's new model. I think they all came out really well, and you can consider all those images as a potential preview of what the game sprites will look like following the rework. Now, those images won't necessarily be used for sprites, but the quality of the images is more representative of what I would like the game's visuals to be in the future.
That's all I have for you now. I'm going to try to get through Dawntrail as fast as I can, while still taking the time to enjoy it. You only ever get to play through a game for the first time once. I'll make sure to have another update for you once my work on the game properly resumes.
Thank you all so much for your continued support!
K. Bro
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