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More of an artsy render this time inspired by the end credits scene. She has such an awesome design. 

Ran into some difficulties since I tried using multiple volumetric objects in the scene and my PC really didn't like that 😆 But it turned out ok I guess. 

Next render may or may not be another one of her -- we'll see!

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Son Umbasa

I've run into that difficulty before kek. This is an incredible piece, so cinematic

ecksoh

Lol yeah. The viewport wouldn't actually render past 1 sample until I disabled a bunch of stuff 🥴 Thank you!

orangeburrito

This is really awesome, visual storytelling is easy to learn but hard to master and you're doing it so well!

ecksoh

Greatly appreciated!

Mana

Yeah, I tried placing a volumetric emissive ground fog cube inside a volumetric absorption cube with also a targeting/aiming laser sight made using volumetric scattering... The Viewport sample rate was about 1 sample every 5 seconds and the estimated render time was over 24 hours for a 4K image lol (On a 3090 no less) I think it's some kind of bug tbh, but regardless Blender does not like intersecting volumes, especially set to different types of volumetrics Anyway, this piece is fantastic, amazing work!

ecksoh

Yeah seemed to me like a bug also. Using a noise texture in the volume density is what caused it to tank for me. Honestly it's probably better to just use mist planes or something