Home Creators Posts Import Register Favorites Logout

Content

I went into details last month regarding how we deliver our game, versus others and how you the fans respond via supporting people like us. It's been made clear that the majority of you prefer idea complete updates, over deadline focused updates. This last cycle was a tough one and I will highlight a bunch of the problems it had. Design, Design, DesignSR7 has been doing what he does solo for a few decades. With art there rarely is a team. When we ventured into games he remained sol. Then you add our deadline focus (Patreon billing) and planning was never expanded beyond a napkin. Ideas rapidly were implemented the day they were conceived, no prototyping, just implementing. By progressing in this fashion your mistakes are always behind you, but are always nagging you of their presence. For every situation you conceive bears the debt of completion in this system. Nothing becomes more evident of that than Themysicra. It was born prior to sweeping changes in direction and focus last July. It reeks of the of poor planning. However the debt has to be paid, and within that payment comes grind and burnout. Themyscira is not fun, it's a brutal environment, and were happy it's where it is now. But we must push on and finish what we started. So you all can expect more content for Themyscira in the near future.Production as a roleIt become extraordinarily evident that a production role was needed on our team. Implementing so many moving parts and trying to keep long term planning on track was impossible without oversight. The role really blossomed during this last cycle, and we are more confident than ever that we can achieve both idea completion and external deadlines. The team is now looking at every month as a potential release window, and that is very promising for everyone. Investment In The FutureAI is a hot topic right now, for good of for bad. Some hate it, and think its a scourge, and others will toss $$ to people issuing prompts to a computer. We're left with no choice but to start and look at ways AI can help streamline our processes. We must preface that we will always be open in what tools we use in our processes, in fact using AI in general puts us in a precarious position. So with that in mind our two main objectives currently will be: alternative angled backgrounds, concept art, and prototyping. Let me explain below:- For alternative angled backgrounds: It's difficult to plan time for these BG's. They come up during implementation/art finishing, take roughly 2-4hrs to complete (not including the idea phase). There is roughly 10 or per update. By having AI potentially generate something that can be touched up and used, we achieve massive time savings to spend on core art that matters. We will be creating an internal proprietary model for this. - Concept art: If you play SU long enough you will eventually see the same pose from the same angle. If we can generate images that are close enough to SR7's style we can generate 1000s of images and pick several that have interesting angles. From there SR7 can use those images as references when creating scenes. -Prototyping: We're actively creating a test bed right now to start testing out new mechanics and features. In this environment we do not want to steal time from art creation to create art for something you may never see. By using AI to generate concept art, it will help us rapidly prototype many things. We're looking at AI as a tool, to be utilized in appropriate manners. In the coming months we're certain more and more creators will be utilizing AI in some form. It's our duty to you to acknowledge our usage prior to us implementing it, rather than be exposed later.

Files

Comments

Mr Exodus

The fact that’s AI generated, is beyond crazy. Good work lads

Nisshi

As good as the AI art is, the original has a magic to it

Rex21

I am tentatively excited the AI stuff can lead to great things or slacking work I hope it’s the first love your guys work hate to see if faultier to AI. 👍

RedTempus

Will you be investigating the use of AI for code development, compiling, etc?

jjserrra

I really like it ❤️

hobbitboy67

Excited for whats to come

HotDog89

Just be careful. AI is fun to play with, and I’d argue that porn is one of the best uses for it, but it’s a slippery slope, and we all signed on for YOUR work.

Zarou

Just curious which dedicated AI system did you decide to invest in?

trollmahn

AI might help to hopefully give more animated scenes by providing the in-betweens. Looking forward to the future.

C.G. William

I'd have to say this is the correct use case for an AI assistant. Utilizing only the assets you already have, which are of a consistent style and known providence. Especially for background details, and as the basis for assets which are then touched up by the actual artists. I'm just hoping we don't dive into AI programming. Shouldn't need to here, but that's a domain where I remain unimpressed. Sure short scripts and the like can function, but past that not so much.

CometRed06S

Everything I was going to say or ask has been done. So I’ll just be excited and look forward to the updates and releases. Thanks for the info looking forward to the next update.

rpglaster

I’m definitely wary of AI, I do believe most of these models operate on stolen works from other creatives. If you’re using one trained on yours alone, and with care, I guess I can keep an open mind. But im Patreon because I’m interested in your art not a machines.

Delta87

I noticed the game assets weren't divided into their usual segments for Themescera. Was that due to the rushed implementation?

Flyboy254

Honestly, I'm fine waiting longer for art assets if it's not done using AI, and I'm sure I'm not the only one.

Cheantry

If it gomes to stuff like (Adult Games) this i dont mind Ai art.

Roodau

Depending on the implementation of AI art, I may have to withdraw my subscription. We want you art, not some computer generated imitation.

Serrated

AI is the future whether people like it or not. I am intrigued to see how you guys will use it.

Notsukau

Ow man, BoB2 will be a blast once its released.... just six more painful months...

Jack B Nimble

Man, AI is nuts. So you just fed it a bunch of your art for reference and it was able to pump out that picture? I'm curious how much direction it needed, or if it was just a "alright, now make something similar" and then BOOM - Korra pinup.

Commando Cosplay

utilizing AI is fine, it's almost unavoidable for how beneficial it can be. Relying solely on it is crippling to a project

GenericDude42

If this means that a pose/backgorund from AI pics is just used for tracing or referencing, then I don't see a problem with this.

Kobold Lad

I mean im fine with you guys utilizing AI tools to make the workload better. My problem is I could immediately tell the korra pinup was AI, I assume that won't be the case for actual game assets.

Diego Morrison

Setting aside how generative ai is ethically dubious. I think it sucks. It's creatively bankrupt in the worst ways. Every part of the process of making art is made with intention and creativity. Stripping them from the process to make things faster, for profits, is lame. Even if all it's used for is concept art, the cost is undeniable. It's like selling off an organ for money. I can't support this. As time passes and ai further seeps into the creation, I do not think I'll be renewing my patreon subscription nor will I be playing much more of this game.

Jens Grini

AI for backgrounds and references seems like s really good idea. Especially background taking so long and its not something you really pay that much attention to in game.

Brown Eyes Red Dragon

if, as you said, the artstyle is is close to your style, i think ist fine.

Mikkel frost møller

Sorry for asking but when will the update to the main game cum out?