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Last week, we shared a behind-the-scenes image and update with our Patrons, where we mentioned our focus on organizing game assets and keeping a tighter grip on project scope.

This week, we made solid progress. While we did end up adding more assets (we couldn’t help ourselves), we also sorted everything into clear categories: what we want and what we need. Thanks to that, we’ve now hit about 60% completion on the asset side.

We’re just slightly outside our original scope, only by a few hours, but don’t worry. We built in a 30% time buffer, especially for the more complex scenes.

Our top priority this cycle is making sure the content isn’t just good, it’s delivered in a reasonable timeframe and consistently meets your expectations. Think of it like Danger Room training—planned chaos, always with the goal of leveling up.

Thanks for sticking with us!

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Comments

Jeff Novak

Hopefully, after doing all this, updates will be easier. I'm relatively new to this game, but I feel there's still a lot of meat left on the bone of the original part of the game. -cough-cough More Mercy content -cough-cough.

Frahmer

I agree with Jeff. I was wondering, you mentioned danger room. Is there ANY chance that you have marvel characters from the multiverse like the X-men, or have any plans in the future about making a game with marvel characters? Or was it just a good joke about the danger room?