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Here’s where we are. Project Evo is close, but not in my hands yet. We are building a living mansion with morning, afternoon, and evening changes. Characters move, scenes change, and the timeline breathes. That level of immersion is what we’re after, but it has created some roadblocks in writing and code. We are chewing through them daily.

Evo will launch as a rough draft on purpose. We will show you the basic shape. You help us break it, fix it, and make it better. Early dialogue will be light so we can test flow, timing, and the core corruption path first. The goal is deep, polished scenes, similar to your favourites contained in the cells of SU.

Here is how your support fits the team. Think of $20 as Professor X setting mission rules, $10 as Cyclops picking targets, and $5 as Wolverine in the room making the final cut. When we adjust a scene or line, the $10 crew helps choose which change to try first, but your $5 vote and comment decide if it becomes canon. If you kick it back, we fix it. If you keep it, it locks in.

October plan. Oct 14: SU's next build roadmap , we will lay out the build for you all. Oct 17: $10+ vote to set the next target for Evo. Oct 26: $10 SU teaser with fresh art and sneak peeks. Oct 30: $5+ vote on what goes into the next SU update.

Before Evo drops, help us tune the loop. What one thing would make your support feel well spent this month? Comment below, and we will aim for it.

Talk soon,Gunsmoke Games

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Comments

Pensfan108

To me, what would make my support feel well spent is that the included romanceable/corruptible girls (Rogue and Kitty) are at least "complete" in the amount of scenes if not fully polished dialogue. I think you already said that was the goal (also I remember awhile back you guys said you wanted to focus on delivering finished characters rather than more characters but partially finished) but correct me if I'm wrong. Though if it's too early for each to have dance/strip/hj or bj/sex/anal at launch then I'd totally get it since it's early, and it wouldn't affect my support at all :)

spidermankee

For me, it would either be a poll about what should come next in Evo, any (non-spoiler) art on either Evo or the next SU update, or a roadmap of what you expect will be in Evo. Either way, I'm pretty satisfied with my contributions. I've been a supporter for years now and watching you all improve has been a pleasure to see.

Gundam lupus

seeing the teaser image...i am picturing Kitty...' Glory holeing' through a wall of the Male main character using her phasing powers.

Anzac-A1

I agree. SU still has girls like Catwoman, with no real content despite being in the game from the start.

Joss Wheezer

Is it still that far off the game? Previous posts made it sound like it was a matter of days but I guess not, a bit disappointing but I get it you want the best possible experience for a first draft. As for the other stuff the whole plan for october sounds great and nice to see a change in how you guys want to communicate things.

hopjugstring

Who is the main character ex Lex Luthor in Something Unlimited. If I could throw a curve ball Toad of x-men evolution.

Akuma13x

I think it should be Lucas charles Xavier son

CommanderHentai

If both Kitty and Rogue's corruption is decently implemented (even if not completely fleshed out), that would be worth it.

Jay Goodenbery

Actual hardcore sex scenes. I get that these games are about progressing through a path with the ladies, but getting just teases is like a bowl of broth with no meat or noodles.

Ragnargamer91

Mc gonna have any powers and would they be usable in helping with pathing many ideas that being just 1 i was curious about or maybe the more you and the girls bond they teach you things to use elsewhere

Typhon9139

Dude, Smoke, I am salivating from that picture alone. Keep up the good work man.

Marcus

Ideally I'd like to see the game in general (including early builds) have a clear idea/goal in mind for everyone involved. If a girl is there it should be expected we can corrupt them and have a variety of sex scenes with them, even if it just starts with 1 or 2 girls and a couple scenes, even if it was just copied from the cell scenes in SU but with new art. I think the game could definitely grow into a shmedium size game that has a good 4-6 girls to corrupt fully with a plot and enough scenes for all of them, while also letting SR flex his artistic muscles in different ways, which may also invariably help with SU dev time. *Cough* also add Boom Boom and Scarlet Witch *cough*

Jack

This is bullshit. How do u want to build a brand when u even cant give precise date or deliver on time

Jack

U repeat yourself in every post.

gunsmokegames

We have new people coming in every day, so we have to put in one paragraph to make sure they know. Also not everyone reads every post, so we have to put in one paragraph in every post so it's understood. Otherwise I get exit surveys of angry people saying they didn't know what was going on.

gunsmokegames

The game will release when we release it. That is the promised date. Sorry if that upsets you, but that is just the nature of what we're doing. Also it goes without saying I would love to send you out a perfect game developed in record time. We would love nothing more than to do that. But we're taking on things we have never before done, so how can we even give a precise timeline?

gunsmokegames

It's not far off at all, it's just we're running into roadblocks figuring out how to get the content in. But also how to make the content flow due to having immersive elements. Previous posts we felt it was easier, but it has been a slog to figure it out, not just from a coding aspect but writing as well. For example if character is in A, B, or C and you interact with them in anyone of those spots. Then if they move to another spot the next day you would expect the conversation to continue. That alone is creating a bunch more complexity that wasn't understood until implementation. In SU the characters are contained in the same spot every day, so the conversation stays in that spot, and doesn't become impacted by location, or other elements generally.

Jim

Alright these last few posts feel like they're just repeating the same thing over and over again.

jose hernandez

ok, after the recent spike in many priced services, getting a new expense would be a pain in the ass. In any case too much divisions may turn more heavy work in organizing the given ideas and arranging perspectives. SO be careful you dont bite more than you can chew.

hank east

Last time I remember a build getting delayed like was the themiscyra in chains update, I went on vacation when that happened, funny enough I'm also going on vacation soon. Sorry guys it seems like my vacations are cursing builds

gunsmokegames

We have to repeat things over and over, as we are getting new people in everyday. And because we're pivoting, so it's important for everyone coming in to know what's happening.

AvatarConner

Ok so I might be dumb so I just want to make sure I understand this, EVO is being dulled out according to what tier your subscribed? Meh, makes sense. But honestly I’ll need to play the build before I can comment on it. As for what could be better with release? Honestly just pacing yourselves with more solid dates? I understand, development takes time but you guys said yourselves that you overestimated at some parts. Just try and temper that, account for bugs and fixes to set more on time dates and I think it’ll be better. I don’t want that to sound mean, is that mean?

gunsmokegames

We get that, and believe me we wish it was different. Our estimates are about 50% over right now and that isn't acceptable. Something we will adjust for.

Aitaou

So, to point out something, I feel like you guys are getting lost in scope-creep. Right now, If EVO is in remotely any state to send as a Beta for Multiverse/Universe/Galaxy tier, you should release it for testing. You can even add lore-accurate options that only require a base model (Kitty Pryde phasing through her clothes etc as the "spicy" options or just in a scene) It will give you the ability to get early feedback to go by as well as showing proof of concept, and the sooner the better. If I recall correctly, the last release was in April, with Gotham, and many posts in between regarding the "how" and the "why" and the "when", but it's still been months. Things take time, and like many things Devs sometimes get stuck in the "We have this... but what if this also happened..?" and shift your development to scales that are a future project rather than add-ons that realistically fit inside the time scope at hand. Cut features instead of deadlines, and categorize "core deliverables" and "that would be nice" into two separate categories. If Storm isn't ready, cut storm and add any complete scenes into complimentary scenes you can unlock somehow, like a tier-based code. Outfits that are super cool and nostalgic are "that would be nice" and come as an addition a couple of patches from now. That said, Love your stuff. I just don't want to see the game(s) getting stuck in the same development hell as say, Summertime Saga has.

Victor Lewis

One question, i have so this game is not going to become another su in scope and depth how will corruption happen? Is there going to be blackmail along with some type of power the oc has or is there going to be more of a. X character gets corrupted and is not going to do what you want and help you with y character. I have no doubts that su and the rest of you guys create quality games nor that this game will not do well after the success of the null hypothesis. But can sunset really handle the work load this will take su is still probably about 2 -4 years from being complete.

gunsmokegames

Great question. The scope of this game is very small. Our goal was 6 months start to finish. The quality and expanse of this is clearly not going to fall in that window. But art assets are 80% complete at this point, and we're struggling with some systems implementation right now, and how that impacts storytelling. Our small games pipeline will be just that. Small, we want to be able to get high quality projects out from inception to v1.0 in 6-8 months.

gunsmokegames

I 100% agree, but we need the base there for testing, and we're just not at that point yet. As for scope creep I agree with you, but not based on the systems and ideas we had. That has stayed consistent from the initial planning phase. It's quality scope that has jumped which again we have no experience in. Animations, higher quality art work, powers that impact narrative, immersive improvements. We chose the hard and difficult path at every intersection this time. We need that experience if we want to improve. But we 100% have a path to a v1.0 we just need the pillars of this together so we can get there.

Aitaou

Understood, then as a casual observer looking from the outside in, the base is too large and it’s affecting the speed you can polish the core functions, which is why I mentioned say, storm. If say, Jean Grey is becoming a constant moving piece rather than cohesive to development requiring the art or dialog to change to match, it sounds like that character should be de-prioritized and added in as “She’s finally here! A month later!” Post and build post. Then prioritize characters that do function and can be focused on with clear direction, art and dialog polishing. I’m sure ya’ll have your storyboards, and your timelines, and your attention to detail for the best possible product. I’ll just point you to a game outside the sphere of this Niches games, to PoE1 and 2. Both of those are the same developer, and (they’re way friggin bigger, Tencent money) they got so worked up fulfilling quality and making promises, they had a full year between their flagship games patches in a cycle that’s usually 3-4 months max trying to fulfill everything. As I said, this is just a fly on the wall while you all do what you do best, and I can’t wait to test it out when it’s released. I know ya’ll are trying your best and I’m assuming the community can sympathize and understand that.

Jack

so now its 80% complete? What happend to „we need one more day” which was few days ago and now what?

Pensfan108

I don't recall them ever saying anything to the effect of "need one more day" tbh. They've said it's very close and that's all. Just have to be patient

M

Love the work that your studio creates and have been a patron for years but echoing the comments made before me, if anything was going to change to make patrons feel "heard" it would be to stop adding a teaser of it's very close and should be ready to drop very soon to so many posts. It has been very close and expected to come out at the end of the month since mid August, this does the opposite of what the Lean Startup method suggests (which seems to be the thought process that you guys have settled on). Per my understanding of the method, the intention is to build little wins and react dynamically to feedback about the build fostering a sense of ownership from patrons who are involved in the process from the ground up. Each time you say its close and then another post comes out that is not the actual game sets up a little loss for the studio instead of stacking little wins to generate positive feedback loops and give a sense of ownership of the process to your patrons. I'm Xcited to see the product that has your team so Xtatic but after siX-Months of development time with the last two months accompanied by messaging of it should be here soon has left me unsure about when I should trust a timeline that your team communicates to be anything more than guesswork. That's not to say that I think the work will be anything less than very good but at some point put the pencils down and turn in what you have. To reiterate, I love the studios work and have supported for years. I'm very excited to see what the roadmap for Something Unlimited is for the rest of 2025.

Joss Wheezer

Actually in the su isn’t gone but we need to talk about frustrations post they do say that sunset would have been done “tomorrow” in a sense that it did imply when that post came out that they needed just one more day. I agree with the patience but all these “it’s coming soon” posts contradict what’s really going on imo.

Pensfan108

Actually they said "I’m not going to tell you it’ll be out tomorrow, but we’re very close, and we will keep you informed." But yeah it definitely seems like they hit an additional snag since then. Hopefully not too much longer tho

Pensfan108

To me I’d rather have over-communication ANY day over the long bouts of silence that they were prone to before 😂 but I absolutely do get what you mean too

Nigel_Homeless

Someone didn't have their chocy milk today, did they Kelvin?

FRENCHFRIES

I begin support for the build and after so long... I'm just here for the community. I enjoy getting update about every project and how things evolve. Love the discord and also see you guys trying new stuff.

Jack

Nearly a month ago u said that u have 30-50h left. well.. u lied

gunsmokegames

Sorry our estimates were not as accurate as we thought.

gunsmokegames

Thanks M I agree it's little wins especially once you get your MVP out the door. We're trying to find what the MVP will be and what would be suitable for everyone. Can an MVP be just an intro, or does it have to have completed art? We're going to go with an inbetween and get a lot of art and assets in and the good basis to understand what we're after. From there we will stack the small wins, and break fast.

Jack

xD

Doll_Size_Girl

I don't know the extent of influence between the tiers, how they play out in the real production. But as long as my current level gets my thoughts heard then that should be enough. If the ideas are good then I assume there will be some discusion of those elements.