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Just quick update before I go to bed...


Version 1.3.6

  • Bug fixing on TranslationEngine core class : Unable to do batch translation for Bing & Google Cloud plugin.

  • Update Google Cloud plugin to ver 1.1 : fix on error 400 "Too many text segments"

  • Feature added : hold shift on file selector for bulk selecting.

  • Feature added : invert selection for file selector pane


This version contains a fix for previous version's bug, along with minor but important feature addition. Now we can do bulk selection on File navigator pane by holding shift.

You can download this version on patron's download page. 


Happy translating.

Comments

TedS

You work fast, thanks for your work. Cheers also for integrating ATLAS as a standard translating engine, that's a real treat to work with.

Hatter

Hi guys! I'm new here, so I would appreciate help. After I translated my game (I hope I did it right) I have my . trans file, how can I apply this file to my game? Many thanks!

Dreamsavior

Please use export menu to generate patch for your game.

Hatter

Thx, now I get it. But unfortunatly, when I try to export translation to a folder or zip I just get en empty folder and program says that files that I have translated are not found.

Dreamsavior

Try to export to other directory. some people reported that exporting to a path with non unicode character will cause an error.

Hatter

I tried to extract like 3 games but same result here... All my paths and game names are on English. But I am working under a Japanese locale, can this be the problem?

Hatter

I tried Rpgvxace and RpgMV

Dreamsavior

Have you installed Microsoft Visual C++ Redistributable 2015 on your machine?

Hatter

Yes I have.

Dreamsavior

Can you please send me the process log?

Hatter

So I tried another game and everything is working! I guess I did something wrong or somethig wrong was with my games.

Chris

Hello I am having a big problem with translator++. I'm trying to create a new project and upload a game simply called 'game.exe' and it says done but the green loading bar doesn't go away and it doesn't change. I've got the 'initial.json' file but what do I do with it?