More features, new look on error handling... (Patreon)
Content
Hello Fellow Translators.
I’m sorry for the delay in last update.
Now I’ve got myself a decent internet connection, not the best but it’s ok. Fortunately there is a (rare) long holiday in this country to celebrate a coronation of a new ruler, so I have more free time to spend on Translator++.
And since last month I didn’t post a “priority poll” so I guess I’ll work on my own pace for this month.
Here is the update detail for Version 1.5.3
More error information will be displayed when WOLFtrans encountered an error
Clear translation from selected files
White space on table can be showed explicitly
Word wrapping on the table now can be turned on / off
Font can be changed to Monospace type
Added Auto trim feature
Added Auto padding feature
I got so many question about “empty folder” when exporting Wolf RPG Editor games.
Short answer is:
the translation is not proofreaded enough (see this article for more information)!
Long answer is :
Well, export/import process within Translator++ is actually a chain of procedure that utilizing 3rd party tool. We used Wolftrans for Wolf RPG Editor. If at one point the wolftrans is failed to render your translation because of … let’s say … unescaped backslashes, Wolftrans will halted midway and Translator++ will be unable to locate the output data from wolftrans therefore a folder with blank content are created.
So before we blame either Translator++ or Wolftrans, let’s check our translation once more for mistyping.
But I admit that the lack of information on export/import process makes It not an easy task to find out what and where the problem is occured.
So I made a tweak on Wolftrans to print out the patching progress. I also made a change on Translator++ to print out stderr.
Stderr is not the prettiest thing to display on the log… but we need that in order to figure out the patching problem.
(Now stderr is printed out in red. So we can go back and check at which point does the process halted out.)
Trim whitespaces
In this version I added a feature to trim white spaces on the beginning and the end of each lines of text.
Auto padding
There is a lot of creators that using white spaces as a padding to their game text. This feature will allow us to copy that padding into our translation.
These features is accessible via left panel's context menu and Translator++ button.
Oh yeah, you can also clear translations by bulk from context menu.
Toggle Wordwrapping & Explicit whitespaces
On previous version multiple white spaces are not explicitly displayed and the text is wordwrapped by default.
On version 1.5.3 you have an option to change that behavior.
Toggle monospace font
I daresay that monospace fonts are ugly! But as far as i know, all RPG Maker engines used monospace fonts. But regardless my personal opinion, a monospace font is a must have feature in Translator++. So, you can now toggle the monospace font on or off. This feature is useful to give immediate visual situation of in-game text length.
This version is available on patron’s download page.
Happy translating.