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Hello everyone,

In addition to the previous update. The following features are included in this release :

Translator++ Ver.2.6.20

WolfJs ver 0.2 : Text message overflow has been fixed.

KAGParser ver 0.1

WolfJs ver 0.2

There are several fixes in this update.

The most noticeable fix is the change in how Translator++ handle text that will overflow the text box.

For example, if you translate a text more than 4 lines in these standard text-boxes, then your text will overflow the textbox. 

This version will fix that behavior. Translator++ will serve as the game interpreter to create several text boxes for you depending on how many lines your translations are.

KAG Parser

So, if you are following my previous post, you will certainly have noticed that I have been working on Kiri Kiri Adventure Game (KAG) engine support. Now that engine is ready to use and included in this release.

Translator++ Ver 2.6.20 is available at patron's download page.

Files

Comments

darkanonymous

Hey Dream sorry to bother you ive been a patron for a while I ran into an issue i was using you translator to translate an rpg maker game, it was working but my pc got messed had to factory reset it i redownloaded everything all c++ packages etc and im getting an error for a game i was translating priorly msvcr100.dll not found translate is working for other games but this one in particular is an issue is there any fix you can think of Also tried downloading the older translator version i was using from your archive but when i tried upzipping its password protected and i have installed the c++ needed and I checked through your FAQ

Darker

Unable to process unextracted KAG at this version. Please extract all the xp3 archives first before working with Translator++. Help

Varlinx

Thank you for your work.

darkanonymous

I messaged you, I already had these downloaded but I did reinstall. I sent the erro message i received one before i downloaded the 3rd party things translator recommended and the ones after i downloaded them. still wont work though :(

Dreamsavior

Hi, Thank you for your valuable report. I'll let everyone know about that. :)

Derek Cheong

Can I ask if you are also going to include tyrano builder? KAG and tyrano builder uses around the same engine.

Dreamsavior

I eventually will. The Goal of Translator++ is to support any major engine ... as long as it is possible to do so. But it is entirely depend on the patreon support though.

Puma

It's nice seeing the continuous updates, but I'd love to see some guides on the actual workflow, especially with projects that actively receive updates still - do I really have to make a new project everytime and then import the .trans file from the old version, or is there some better way to go about this o: Thanks!!

Dreamsavior

Hi, Pumallarios, You don't need to create a new project each time you update Translator++, unless you've been used the very old version of Translator++ (1.4 or older). But, have to create a new project under WolfJs you were previously working on WolfTrans version of Wolf RPG (Translator++ ver 2.4 or older).

Puma

Hey! Apologies, but I meant when the game I am currently translating updates, not Translator++

Derek Cheong

I just want to let you know that kag parser have an issue if you translate a script heavy game.

Dreamsavior

Thank you for your report, More information about the issue would be appreciated. Can you send me the log of the console log?

Derek Cheong

I do not know how to pull out the log, I only know is the .ks file was not translated. The first 100 lines is full of kiri kiri script as its is more of a game than visual novel.

Derek Cheong

How do I send you the log? Just let you know I saw the log and did not find any error.

Subraumer

Need Help! This message pops up every time I try to start the Translator Tool. I have everything installed as intructed and still got the problem. Had the same issue with previous versions too.. Down below I are pics which show the error message and my microsoft visual C++ Redistributable installments :( https://ibb.co/z27wTr2 https://ibb.co/xftyQYm https://ibb.co/x6YcRD8

无心死神

Will you add Chinese UI to your software in the future?

Kaizo

I don't know if that counts as intended use or not, but "Empty Project" without selecting an engine does not generate an autosave file, which in turn prevents Exporting and even saving does nothing Trying to export e.g. as CSV simply says "Unable to find /autosave.json"; and if I add such a file manually, it is never updated nor are files generated based on the sample data in it. I'm curious if [A] you are not supposed to use "Empty project" without an engine or [B] an oversight since it is a recently added feature. -- For the record, I made sure to use the most recent version. Btw: Besides that, this whole project is wholly awesome work, I searched exactly for such a thing!

Dreamsavior

Hi, Kaizo. Thank you for your support. Sorry, some features for the Blank Project are still not available. I plan to make export feature available in the next release. ;)

RobinJaeger

Hello! I am new here and I'm not very good at using this tool yet. When I try to start a new project and then select the executable I get this error. Can anyone help me figure this out please? Error opening file : undefined TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined

matth

So to translate a game made in KAG, have generated a data folder from data.xp3. Using translator++ starts to processing and freeze. any clues to how to fix?

无心死神

Hello, I met a problem when translating rmmv game. Translator + + translated the Japanese language in the plug-in instructions. Unfortunately, there are a lot of plug-in instructions in the game, which makes translation very difficult. Can you try to add new functions? Causes text in plug-in instructions to be skipped during translation.

Kaizo

My guess would be that the files may be still crypted? At least that was an issue I had with previous tools.

Kaizo

Are there any plans to support multiple sheets in a spreadsheet?

matth

i wonder. they are in .ks format and can be edited in text editor like notepad

CJMagi

What I noticed with Japanese games the KAG parser messes with how the dialogue is structured. Example. 【さやか】「[indent] ......Oh, Im back now.」 [endindent][女声待][p][r][er] from 【さやか】「[indent]……た、ただいまもどりました」[endindent][女声待][p][r][er]

CJMagi

Don't know if thats what caused problems for you but it did for me. Fixed when I changed the structure back with the translation. Didn't use the tool for that, fixed it line by line.