12 - Tentacle Ecology 1 - v15 (Patreon)
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Content
Including 231 animated tentacle assets, 33 animated scene assets, 1 plugin, and 235 CUA presets.
Asset package
Including 231 animated tentacle assets, 33 animated scene assets, 1 plugin, and 235 CUA presets.
Update v13
New Assets:
Bio_ParasiticWasps_A are high-density collision models. Once the TentacleTeam (BIO) script is loaded Disable Self-Collision is automatically enabled—if it isn’t turned on, self-collision errors will occur.
x3 BIO assets (Bio_TentacleFlower4, Bio_Squid_A5, Bio_ParasiticWasps_A*7)
Total: 16 new assets with 16 Presets
Dependency
CUA/XPS Controllers
Using CUA/XPS Controllers version 11 may cause "2-A series tentacles" to have physics explosions. It is recommended to use version 10
Plugin
Tentacle_Anime_Controller.cs: Used to disable model animations and manage animation playback speed. The plugin supports multiple languages: English, Chinese, Japanese, German, and Korean.
Plug-in instructions
Add the plugin to the CUA loaded with Tentacle Ecology. The plugin allows you to control the animation of SC version tentacles. Non-SC versions and other UnityAssets can also have their animation speed forcibly controlled through this plugin by enabling the relevant options.
Instructions
For detailed usage, you can watch the demonstration video above, and note the plug-in version of CUA
1. Download the dependency package 「CUA/XPS Controllers」 (authored by Stopper).
Recommended version: v10 (Locate it via the HUB → Navigate to the CUA/XPS Controllers page → Open the History tab → Select the previous v10 release).
2. Download the file > 12_Tentacle_Ecology_1
3. add a Custom Unity Asset.
4. Load the asset via Presets (12_Tentacle_Ecology_1).
Important Note:• Initial loading of Presets may take longer depending on your local drive speed.• If the model fails to appear after successful loading, reload the Preset manually.
5. After successfully loading Presets, navigate to Edit Mode > select "Show Inactive Targets" to display the bone nodes of the asset for control purposes.
6. Use the built-in script Tentacle_Anime_Controller.cs to:
Manage specific animation effects.
Adjust advanced settings (e.g., collision, occlusion, motion vectors).
Tentacle Ecology 1 - V15 >>
To meet the requirements, non-static mesh versions have been added for Bio_parasite_A_4 and Bio_parasite_A_3. Versions with the “_Physics” suffix are the non-static mesh variants.