Home Creators Posts Import Register Favorites Logout

Downloads

  • HeMao.12_Tentacle_Ecology_1.15.var

Some files exceed the archive size limit and weren't saved: 1 file. Please note these limits are in place to keep this site running long term, without costing a fortune. You can favorite the creator though, certain milestones increase the limit.

Content

Including 231 animated tentacle assets, 33 animated scene assets, 1 plugin, and 235 CUA presets.

Asset package 

Including 231 animated tentacle assets, 33 animated scene assets, 1 plugin, and 235 CUA presets.

Update v13

New Assets:

Bio_ParasiticWasps_A are high-density collision models. Once the TentacleTeam (BIO) script is loaded Disable Self-Collision is automatically enabled—if it isn’t turned on, self-collision errors will occur.

x3 BIO assets (Bio_TentacleFlower4, Bio_Squid_A5, Bio_ParasiticWasps_A*7)

Total: 16 new assets with 16 Presets

Dependency

CUA/XPS Controllers

Using CUA/XPS Controllers version 11 may cause "2-A series tentacles" to have physics explosions. It is recommended to use version 10

Plugin

Tentacle_Anime_Controller.cs: Used to disable model animations and manage animation playback speed. The plugin supports multiple languages: English, Chinese, Japanese, German, and Korean.

Plug-in instructions

Add the plugin to the CUA loaded with Tentacle Ecology. The plugin allows you to control the animation of SC version tentacles. Non-SC versions and other UnityAssets can also have their animation speed forcibly controlled through this plugin by enabling the relevant options.

Instructions

For detailed usage, you can watch the demonstration video above, and note the plug-in version of CUA

1. Download the dependency package ​「CUA/XPS Controllers」 (authored by Stopper).

​Recommended version:​ ​v10​ (Locate it via the HUB → Navigate to the ​CUA/XPS Controllers​ page → Open the ​History​ tab → Select the previous v10 release).

2. Download the file ​ > 12_Tentacle_Ecology_1

3. add a ​Custom Unity Asset.

4. Load the asset via ​Presets​ (12_Tentacle_Ecology_1).

Important Note:​• Initial loading of ​Presets​ may take longer depending on your local drive speed.• If the model fails to appear after successful loading, ​reload the Preset​ manually.

5. After successfully loading Presets, navigate to Edit Mode > select "Show Inactive Targets" to display the bone nodes of the asset for control purposes.

6. Use the built-in script ​Tentacle_Anime_Controller.cs​ to:

Manage specific animation effects.

Adjust advanced settings (e.g., collision, occlusion, motion vectors).

Tentacle Ecology 1 - V15 >>

To meet the requirements, non-static mesh versions have been added for Bio_parasite_A_4 and Bio_parasite_A_3. Versions with the “_Physics” suffix are the non-static mesh variants.

Files

Comments

Mohegan

This is a must have for vam. Thank you for creating it!

Kerke50

Couldn't wait for v9 v9 v9 V9

Kerke50

Hope for V15

HeMao

For now, I probably won’t be updating v15. I want to differentiate model assets with different texture styles as much as possible, so I plan to prepare Tentacle Ecology 2, which will allow me to experiment with a wider variety of texture effects.