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Contains 1 assetbundle files, 1 Scene, 1 Scripts.

instructions:

1. Add CustomUnityAsset and load the .assetbundle file.

2. If the asset with the C # logo is loaded, you must load the script in the extension package again through CustomUnityAsset > Plugins, otherwise the scenario asset will not display all the models correctly.

Files

Comments

SuperSamot

Very cool stuff, as always :D