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[If you don't know World of Darkness, I highly recommend you watch Bruva Alfabusa's intro video on it https://www.youtube.com/watch?v=0h1U-_JFAS8 Should give you a start on understanding the upcoming arc, but don't worry about knowing everything. Half the fun of WoD can be going in blind and learning as the characters do.]

Didi: Maria (will probably use Didi going forward for simplicity)

Demeanor: Easy-going, friendly, always polite

Nature: Helper — Help people (surprise, surprise)

Concept: Charity (Holy-ish Woman)

Paradigm: “I want to help people. Magic helps me help people.” (and maybe praying to Death) (One-Way Trip to Oblivion, Benevolently)

Essence: Pattern

Arete: 3

Spheres/Tradition: Life 3, Prime 1, Entropy 2

Willpower: 7

Attributes: Physical 3 > Social 7 > Mental 5

Strength 1, Dexterity 1, Stamina 1

Charisma 3, Manipulation 1, Appearance 3

Perception 2, Intelligence 2, Wits 1

Abilities: Talents 9 > Skills 5 > Knowledges 13

Awareness (Arcane) 3, Empathy 3, Intuition 3

Etiquette 3, Meditation 1, Drive 1

Medicine 3, Enigmas 3, Culture 3, Cosmology 2, Linguistics 2

Backstory: A former nun who still firmly believes in helping and soothing people however she can. She helped a dying Mage in his final moments. He breathed Awakening into her. Her Awakening saw her distance herself from religion, looking to the people she helped instead. Someone seeks to repay a debt to her.

+Code of Honor

Avatar: 4, The Beating Hearts of People

Alice: Alice the Damnation

Demeanor: Rebellious, narcissism in self-sacrifice, legacy-focused

Nature: SI-Protagonist — Fanatic but for herself

Concept: Kid (Teenager w/ rich parents)

Paradigm: “The world is dark and full of evil. Only I can stand against it. I see/hear/speak to dead people.” (A World of Gods and Monsters)

Essence: Dynamic

Arete: 3

Spheres/Tradition: Spirit 3, Life 2, Mind 1

Willpower: 5

Attributes: Physical 5 > Social 3 > Mental 7

Strength 1, Dexterity 2, Stamina 2

Charisma 1, Manipulation 1, Appearance 1

Perception 1, Intelligence 2, Wits 4

Abilities: Talents 13 > Skills 9 > Knowledge 5

Athletics 3, Empathy 3, Intuition 3, Dodge 2, Subterfuge 2

Stealth 3, Technology 3, Etiquette 2, Survival 1

Academics 2, Occult 2, Linguistics 1

Backstory: Rich kid who ran away from home. She started seeing spirits and could no longer cope with the life her parents wanted her to live. Twisted spirits of her parents’ dark pasts didn’t help things. She’s been struggling on the streets for a year, attracting unwanted attention.

+Medium

Avatar: 2, The Shimmering Veil of the Umbra

Harley & Ivy: Baby & Rose

Demeanor: Passionate/weary, eager/cautious, purposefully naive/experienced

Nature: Deviant — Never be tied down again

Concept: Investigator (PI)

Paradigm: “It’s all in the mind, innit~?/We master ourselves to master the world.” (The Illusion of Reality)

Essence: Primordial

Arete: 3

Spheres/Tradition: Mind 3, Spirit 3

Willpower: 6

Attributes: Physical 3 > Social 7 > Mental 5

Strength 1, Dexterity 1, Stamina 1

Charisma 1, Manipulation 4, Appearance 2

Perception 2, Intelligence 1, Wits 2

Abilities: Talents 5 > Skills 13 > Knowledge 9

Subterfuge 3, Awareness 2

Firearms 3, Research 3, Melee 3, Drive 2, Stealth 2

Investigation 3, Law 3, Computer 2, Science 1

Backstory: Common PI who saw one too many things ‘reality’ couldn’t explain throughout her career. The missing person turned haunting case of a pair of twins cracked her right open. During her Awakening, dual personalities emerged. Both are her, so she doesn’t even bother trying to reconcile the dichotomy. She’s in a loving self-cest relationship with herself.

+Common Sense

Avatar: 3, Visions in Mirrors

Grundy: Asmodeus

Demeanor: Slow to violence, quick to thought, rather lonely

Nature: Man Who’s Seen Much (Penitant?) — A life already fulfilled

Concept: Outsider (Wandering Wiseman)

Paradigm: “It’s all luck, and that little push to keep on living.” (Everything is Chaos/Chance)

Essence: Primordial

Arete: 3

Spheres/Tradition: Entropy 3, Correspondence 2, Time 1

Willpower: 7

Attributes: Physical 7 > Social 3 > Mental 5

Strength 3, Dexterity 2, Stamina 2

Charisma 1, Manipulation 1, Appearance 1

Perception 3, Intelligence 1, Wits 1

Abilities: Talents 13 > Skills 9 > Knowledge 5

Streetwise 3, Brawl 3, Alertness 2, Athletics 2, Intimidation/Intuition/Leadership 1.

Survival 3, Crafts 2, Melee 2, Drive 1, Meditation 1

Occult 3, Culture 1, Enigmas 1

Backstory: A drifter, a wanderer, a man well-used to living on the outskirts of society. Not by choice, but he’s come to accept his lot. Technically, he Awakened long ago and uses magic instinctively to just get by and keep living. Now, after a run-in with a more traditional mage, he’s learning what’s different about him. But his motivations haven’t changed. He still just wants to survive.

+Contacts +Huge Size.

Avatar: 2, Survivor’s Intuition

Hecate: THE Morrígan

Demeanor: Haughty, arrogant, unable to back it up

Nature: Girl-Failure Goddess (Perfectionist) — Live up to her truest potential

Concept: Worker (Retail employee Awakened to her ‘true’ potential)

Paradigm: “I am a GODDESS!” (She isn’t, but the magic still works) (Might is Right)

Essence: Dynamic

Arete: 3

Spheres/Tradition: Forces 3, Spirit 3

Willpower: 5

Attributes: Physical 3 > Social 7 > Mental 5

Strength 1, Dexterity 1, Stamina 1

Charisma 2, Manipulation 3, Appearance 2

Perception 1, Intelligence 1, Wits 3

Abilities: Talents 5 > Skills 13 > Knowledge 9

Alertness 2, Empathy 2, Streetwise 1

Stealth 3, Melee 2, Firearms 2, Drive 2, Technology 2, Disguise 2

Academics 3, Bureaucracy 3, Computer 2, 

Backstory: A college graduate who got stuck in a dead-end retail job. She loathes the position forced upon her. Daydreams were her only company. Retail madness made her snap one day, Awakening to her ‘true fate’ as a magical goddess. Most would call her manic. But… It’s working…? Somewhat, at least.

-Mistaken Identity (self-inflicted) +Avatar

Avatar: 5, Signs and Incarnations of the Magical Divine, Seen Everywhere

Ophis: Ophy

Demeanor: Sleepy, simple, straightforward

Nature: Autocrat — Control, so she might sleep

Concept: NEET (Professional Sleeper)

Paradigm: “Things go boom because I ask them to.” (Might is Right)

Essence: Pattern

Arete: 3

Spheres/Tradition: Time 3, Correspondence 3

Willpower: 6

Attributes: Physical 5 > Social 3 > Mental 7

Strength 1, Dexterity 1, Stamina 3

Charisma 1, Manipulation 1, Appearance 1

Perception 3, Intelligence 3, Wits 1

Abilities: Talents 9 > Skills 5 > Knowledge 13

Intuition 3, Intimidation 3, Awareness 2, Dodge 1

Technology 3, Stealth 2

Occult 3, Cosmology 3, Lore 3, Computer 3, Linguistics 1

Backstory: A shut-in who Awoke while still sleeping. She keeps finding herself in strange places. She keeps dreaming while she’s awake. Her neighbors are loud. She’s taken to sleeping everywhere else that she can. It doesn’t always end well.

-Sleep Walker +Oracle

Avatar: 3, Dreams

Simmy: Simmy

Demeanor: Curious, curious, and even more curious

Nature: The Question (Pedagogue) — seek knowledge at all costs

Concept: Intellectual (Student)

Paradigm: “[Query?]” (Question and Answer/Mechanistic Cosmos)

Essence: Questing

Arete: 3

Spheres/Tradition: Prime 3, Matter 1, Entropy 2

Willpower: 5

Attributes: Physical 5 > Social 3 > Mental 7

Strength 2, Dexterity 2, Stamina 1

Charisma 1, Manipulation 1, Appearance 1

Perception 1, Intelligence 3, Wits 3

Abilities: Talents 9 > Skills 5 > Knowledge 13

Athletics 3, Dodge 3, Intuition 3

Research 3, Technology 2

Linguistics 3, Lore 3, Medicine 3, Science 3, Enigmas 1

Backstory: A young, mute student who stumbled onto the truth of the world on dusty bookshelves. Knowledge Awakened her, and now, knowledge is all that she seeks. Someone pushed her onto this path.

+Library +Eidetic Memory -Mute

Avatar: 2, The Concept of Language (Tower of Babel?)

Gabriel: Gabriel

Demeanor: strong-willed, closed-to-open-minded, cooperative; new to going her own way but always pushing forward

Nature: Stumbling Hero’s Journey - find a better way to lead and inspire

Concept: Unseasoned Idealist (Baby Rebel)

Paradigm: “Will is what God gave us; why wouldn’t we exercise it?” (The Divine Will of Man)

Essence: Questing

Arete: 3

Spheres/Traditions: Prime 3, Mind 3

Willpower: 7

Attributes: Physical 3 > Social 7 > Mental 5

Strength 1, Dexterity 1, Stamina 1

Charisma 3, Manipulation 1, Appearance 3

Perception 1, Intelligence 3, Wits 1

Abilities: Talents 9 > Skills 13 > Knowledge 5

Leadership 3, Alertness 1, Brawl 2, Empathy 2

Melee 3, Firearms 3, Research 2, Crafts 2, Archery 1, Survival 1, Stealth 1

Investigation 2, Esoterica 2, Demolitions 1

Backstory: A sheltered daughter prepared to take her father’s place as a faithful hunter, a leader of men through the darkness. A hunt gone wrong due to her father’s mismanagement Awakened her. She was swooped up by the Technocracy in the aftermath. She won’t fit into their mold.

+Contacts +True Faith -Probationary Member

Avatar: 2, Memories Driving Her Forward

Savage: The Sagely Savage of Man and Beast and GOD! (Savage)

Demeanor: Bombastic, terrifyingly competent, fearless, driven/hungry/greedy for more

Nature: Mad Scientist, Sensualist, and Survivor - EXPERIENCE EVERYTHING!

Concept: Conquering Rogue Executive

Paradigm: “Push all limits of experience, and force the world to follow!” (APPLICATION of Enlightenment!)

Essence: Dynamic

Arete: 3

Spheres/Traditions: Forces 3, Matter 2, Mind 1

Willpower: 6

Attributes: Physical 5 > Social 3 > Mental 7

Strength 2, Dexterity 1, Stamina 2

Charisma 1, Manipulation 1, Appearance 1

Perception 2, Intelligence 2, Wits 3

Abilities: Talents 9 > Skills 5 > Knowledge 13

Awareness 2, Intimidation 2, Subterfuge 3, Brawl 2

Etiquette 2, Meditation 2, Technology 1

Computer 2, Enigmas 3, Politics 3, Academics 2, Finance 3

Backstory: A domineering corpo executive at the top of his field who threw off the comforts of ‘easy’ success in the business world to experience everything else in reality. Awakened during a drug-and-profit-fueled episode where he encountered a sage, a vampire elder, a dreaming hike, a chill mummy, a pack of werewolf thinkers, and finally, a syndicate agent who recruited him into the Technocracy.

+Avatar +Resources +Stormwarden -Enemy4 -Probationary Member

Avatar: 5, The Sword That Cuts

Requisitions:

All - Chameleon Undersuits, Personalized Focus-Watches; Didi - Erg Cola; Alice - X14-A Thunderhead (Big Fucking Gun); Baby&Rose - Seeker-Surveillance Nano-Drones; Solomon - EXO-Skeleton; THE Morrigan - Kinetic Transfer Safeguard (KTS as a gothic cloak); Ophy - Dream VR device; Simmy - KTS; Gabriel - Universal Identification Card (Psi-Paper); Savage - technomagick drugs (“L-S^2-D chapstick, DMT-OX eye drops, and a Psilo-Mesca-Huasca temporary slap-to-activate tattoo on his left butt cheek”)

Files

Comments

dryskies_btb

Sauce Didi’s WoD Character: Vezonia Lithium Alice’s WoD Character: dethmaid Harley & Ivy’s WoD Character: go_e_0000 Grundy’s WoD Character: idk Hecate’s WoD Character: idk Ophis’s WoD Character: zuni art Simmy’s WoD Character: qianfenghappy Gabriel’s WoD Character: AI-gen Savage’s WoD Character: rovrov

QuantumServer

I always forget how MUCH goes into a Mage character till I read a sheet or try and start a game with friends

dryskies_btb

Oh, yeah, just doing two more for this second session took a fair bit of effort lol. I think I got everything that matters here, though. Used the Mage 20th book and everything. I don't think they're ENTIRELY rule-compliant, but they're close enough to write the chronicle (from the inside) as opposed to actually playing it. I'll definitely be consulting the sheets and still doing rolls; it just doesn't have to be perfect since it's just me 'playing'.