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Hey everyone! I've started to see some trends with certain topics that are more confusing than others. For that reason I have a challenge for you all today. Consider it a quiz or homework assignment if you are still relatively new to learning MA2. 

Below is a list of data sources, can you list them from highest priority to lowest priority as far as final DMX output to the real world is concerned? If you list them all out in order, the first would override everything after it and continue so on down the list. 

For this example, we are only worried about one single value for each source, like a dimmer channel for a simple conventional light.


LTP priority executor

Parked value

Built in DMX tester output

Default values from the fixture profile

HTP DMX IN merge via artnet 

Default values from a default preset

Bitmap values from an LTP priority bitmap executor

BlindEdit programmer values 

Programmer values

Super priority executor values

Flat high effect  stored in an LTP priority Executor 



Good luck! 

Comments

Luca Sorace

I'm absolutely not sure of my answer, but: Built in DMX tester output HTP DMX IN merge via artnet (Depends if the dmx value is higher than the previous values) Programmer values Super priority executor values Bitmap values from an LTP priority bitmap executor Flat high effect stored in an LTP priority Executor LTP priority executor (These three _should_ be interchangeable afik, depending on the order of execution) Parked value Default values from a default preset Default values from the fixture profile BlindEdit programmer values I'm curious to see how much I fucked it up hahahahah

Tommes

I support this order! Maybe separate BlindEdit because the values won't create dmx output at all, right?

Adrian Barrett

Built in DMX tester output Programmer values HTP DMX IN merge via artnet Super priority executor values LTP priority executor Bitmap values from an LTP priority bitmap executor Flat high effect stored in an LTP priority Executor Parked value Default values from a default preset Default values from the fixture profile BlindEdit programmer values