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In case any of you were wondering why I've been on a soapbox complaining about rendering times and artifacts/issues with renders, I made this comparison video to show the difference between realtime screen recording of the Battlefields timecode show vs. a 12 hour rendered movie in Capture.

My biggest issue is that there is actually parts of this show that simply do not even show up in the rendered snapshot (the last drop being the most noticable part). These are the same exact cues, same show. Same everything.

I love Capture. I've been using it forever and I think it is the best value software out there, but there really needs to be some improvements to the video rendering process. I reached out to them and it seems like they are taking my comments and suggestions pretty well. 

Files

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Capture 2020 Render Vs Live View Comparison.mp4

This is "Capture 2020 Render Vs Live View Comparison.mp4" by Christian Jackson on Vimeo, the home for high quality videos and the people who love them.

Comments

Denni Swan

Im using L8 now for similar reasons

Christian Jackson

It’s frustrating. They have offered me a spot in their early access program to help with development and testing new features, but at the same time it’s so tempting to jump ship even though I’ve been using capture for over four years. It’s like starting all over again.

Denni Swan

Only a matter of time before they catch up, ray tracing changing the game!

Kai Sauer

I‘m using wysiwyg Performance. It looks like the render version of capture, but in real-time. Also it’s a real CAD-Software - in my opinion it’s horrible to create big stages without CAD features. Wysiwyg is very expensive, the best alternative would be depence2 but wysiwyg has the great feature, to unlock all universes of Ma2 without many NPUs and consoles for Festival programming !

Jeff Brink

This is very interesting. I'm a huge fan of Capture because of how simple it is to pick up, but I'm just getting into it so I haven't run into these issues yet. Having started learning Vectorworks though, there is definitely some key CAD tools missing from Capture. Maybe instead of making an iOS viewing app they could focus on making their software better. P.S. Battlefields is dope. Very well done!

Christian Jackson

Yeah I don’t use capture for anything CAD or modeling. especially now that I have a good handle on vectorworks finally lol. My main complaint is the performance of video renders right now. Stills look amazing. But the process for making semi-decent videos is just not worthwhile at the moment. The cameras are stuttering, dmx motion control is also stuttering, and the frame rate is too low to see complex programming.

Cristiano Alves

@christian can you explain how you draw on VW and after this use capture to previz?

Christian Jackson

Hey Christiano. Unfortunately, with the current version of Capture, there is no way to exchange lighting fixture positions and patch information going from VWX to Capture. You can go from Capture to VWX more easily.... since you can turn the 3D geometry of the exported DWG from Capture into lighting devices. Capture 2021 will probably have GDTF integration, which will hopefully make this process easy both ways.

Cristiano Alves

Thank you for answer me. I'm a WYG user but I broke my head with lack of CAD tools on WYG. I'm trying to understand what is the best workflow to "build" and "visualize". Depence2 also came to shake the market, and I think it is gaining space. Vectorworks is very powerful to design and project (CAD Tool), but not so good to visualize. I think the best would be build on the VW and visualize on any other, correct? So much money :/

Darcy Cook

Interesting. Are you running NVME cards? L8 has been pretty good to me. It does drop frames when I was running an SSD so when you do multiple records to simulate a multi camera edit, the T/C doesn't quite sync up. Converting to NVME cards, I'm dropping maybe 4 or 5 frames throughout a 6 minute sequence. Still annoying slightly annoying, but easier to line up in the edit.