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Hewo

I come to you with an announcement that the next video is going to be Loona Loses her Patience. Feel free to post your favorite Loona art in the Discord ^^

I might use some ;3

Aaand now for the JOI Engine Dev-log ...

...what is in the devlog that isn't in the #productivity on discord?

In dev-logs on patreon I go into a bit more depth on how the development is going, what ideas I have for adding features and what I worked/will work on.

More below for paid members, but I'm planning to keep it for Collared & Leashed only later notion stole my kanban for you guys :c

First of all fucking thank you... I seriously didn't expect the game to get downloaded so many times and to have a good rating as a prototype OwO

So what's been going on? Well first of all I'm sure most of you noticed that the game was sort of clanky and it could break easily.

The issues were caused by poor design. When I made JOI Engine I wanted to make sure there was enough people who'd enjoy something like it. That called for a prototype. Yes JOI Engine 1.0 was a prototype...

What that meant was that all the nodes were in one scene and there were multiple master scripts that were controlling it. Anyone from a computer science background is already cringing :D

So many nodes QwQ! But don't worry I worked hard this month and now it's already reworked into a more modular approach. Bugs with scene switching are no longer in the next version of the game!

What I mean by that is that I made each gamemode it's own scene. This means that I only control the image viewer with one master script and gamemode with the other. It's honestly great and it will make things soooo much quicker and easier down the line.

Ignore the -status text- it's just an element showing but it isn't in the game :D

Another bad design was that if the player had network issues, the game just didn't work at all. That usually left the player on a blank screen and trying to browse would just create a huge queue of requests for images, that would never load.

The Status Text in the center of the screen is to display errors if the image fails to download mid game. The player will also know the exact error and it will make troubleshooting easier.

I made the image loader less confusing with phrasing. Now you're not loading images but getting images (getting the url's for the images) and the game will only allow you to play after the game downloaded the first image.

That leads me to another W and that is that now the player can get huge amount of url's to browse through. I'm not sure I remember how many exactly but I think I capped it at 10k UwU

So yeah that was a lot of untangling and remaking but it's mostly done and here are some things I want to be working on next:

  • Data Saver Mode -> doesn't download full resolution media

  • Rigged Mode (for both basic game-modes) -> I want to play with making the game feel more random, by making in less random.

    • What I mean by that is I'd like to add some functionality like you're more likely to get faster sprints that last shorter, instead of making it fully random in Edging Game. In Kuns dice one of the features would be that you will not throw the same value on the first die more than twice in a row

  • Options -> Where the player can toggle the Data Saver and will also have placeholders for future functions, like saves, local loading directory etc. (none of the future functions will be in the next build)

The game needs more quality of life updates and once it's done I'm going to release the new version on itch. Until then I'll try to post some progress in #Productivity on discord.

If you have gamemode ideas that we could make please feel free to drop them into my dm's or any discord channel UwU

I'd like to potentially make these dev-logs into short videos for the highest tier of patreons. Tell me what you think and whether you liked reading this ^^

See you guys!

Oh and if there are any artists amongst you it would be lovely if we had a cute mascot for the game. Hit me up if you have any ideas :3

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viciouslyfaded

furries when someone offers them eight million dollars or one soggy printout of a wolf from a kids show