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Happy Halloween!

Well done for reaching the end of another month. You made it, and so did we.

Recently, we’ve been talking a lot about the new space: what we want to do with it, how it’ll make life easier. But what does that really mean?

We thought we’d use this month’s update to really explain why it’s so important for the future of what we do.

Where We’re At Now

We make a Let’s Play series but we make it in a far more time-intensive way than the other ones out there. We’ve alluded to this a few times on Shield Up and elsewhere, but what is really involved and how much does it differ?

Here’s a little diagram that roughly compares the timelines involved in making a typical hour-long Let’s Play vs. an episode of Retry: Demon’s Souls. We made 100s of regular Let’s Plays while at IGN and elsewhere. Both are obviously generalisations, but they give you a rough sense of the relative time involved in both.

Typical Let’s Play

Pre-Production: typically, there’s very little. You may do some basic research into the game you’re about to play, but more often than not, this phase amounts to little more than downloading the game. 30 minutes.

Production: you play the game. Often this is just a small section and most of the time you’re going in blind. Maybe you film for an hour or two. Depending on the difficulty of the game, you may achieve quite a lot of progress in this time. 1 hour.

Post-Production: this varies. This type of Let’s Plays tend to be edited quickly, especially for new games because creators want to get them online quickly. Sometimes this can be as simple as top-and-tailing the video with an intro and outro graphic, before exporting. 1 hour.

Retry: Demon’s Souls

Pre-Production: we spend a lot of time considering what will fall into each shooting session and ultimately each episode. We like our episodes to feel like just that – episodes. Ideally each one builds towards an ending, or has a major event within it, so each one feels purposeful, not just another random section of the game. People have favourite episodes of Retry, and this is a big reason why. This planning takes time, especially with a FROM game, where there’s so much to do, so many side-quests and NPCs. 2 hours.

Production: this is pretty constant for Let’s Plays – production takes the time it takes to play the game. One slight difference is that FROM games are challenging, so it may take more time to achieve what we would typically want to cover in an episode. If we hit a wall, there’s no way around it. Sometimes, especially with boss-centric episodes, this leaves us with several hours of footage for a single episode. 3 hours.

Post-Production: we put a lot of work into our editing, often doing multiple passes on a single episode and when done this way, it’s a massively time-consuming process. We often edit hours and hours of footage down into a single episode, making them richer and funnier than if they were more loosely put together. We create custom graphics, custom intros, at times we’ve even hand-drawn some of the overlays used in our series. It’d be easier to edit less and have more episodes, but they wouldn’t feel the same. We also recently upgraded the show to 4K, so a lot of the stages – transferring files, exporting – all take a little longer too. This is an essential part of what makes our show our show. 20 hours.

Now there’s one more big thing to add to the above.

Unlike a lot of other big channels, we don’t have a team of editors and production assistants. It’s just the three of us, not only appearing on the show but also putting it together. We believe editing our show is an integral part of what makes it our show. It’s just as important as us appearing in an episode. The same goes for pre-production. This approach is key for us.

But this creates one big, fundamental bottle-neck: while we’re filming, which for a Souls game takes ages, we can’t do any editing. And vice versa: while we’re editing, no filming can take place. This is before you factor in how much time we put into post-production on each episode. What you end up with is this flip-flopping between filming and editing, one continually halting to give way to the other, which hugely slows things down.

On Retry: Demon’s Souls, we got around this by filming in two big blocks and then going into post-production for nearly 5/6 months. It was the only way to deliver what we wanted to make, without this constant attention shifting. This is an intentional choice, and how we want to make our show.

Now it’s just not possible to do this with Retry: Elden Ring. It’s far too big. We don’t want to disappear for a year to get all the episodes ready at once. We’re still discussing how we want to approach that show, but we want to do it in a slightly different way.

So we’ve been thinking a lot about how we can change things, and there are a few ways we could make the show faster.

Spend less time on pre-production. Essentially, just wing-it: see what we get in the can. We might screw up quests, miss areas, lock out NPCs, and see a fraction of what the game has to offer. This isn’t happening.

Reduce the quality of post-production. Don’t shoot in 4K, edit less thoroughly, don’t add in any extra bits. This isn’t happening.

Hire more people to help edit the show. While we have used a trusted freelancer, Rich Bearpark, to help us edit series like SPOOKIES: The Quarry and 3 Ways, we still do a pass of every episode ourselves and we make multiple changes on these passes to make sure the shows feel like our shows. But the FROM games are different. It’s very hard for a freelancer to jump onto a project like that and know what needs to stay unless they’re incredibly familiar with the games. Even then, we feel enormous ownership of the show and want to edit it ourselves, so this isn’t happening either. (Now hiring people in other supporting roles to help us may be something for us to consider in 2023. This could definitely free us up to focus more on the show.)

Improve our technology and processes. Both of these can powerfully increase the rate at which we can make the show. It takes time to figure out exactly what we need and a break in production, so each element can be re-examined. This is definitely happening.

While technically it’s possible to produce a version of Retry in a much quicker way, most of these solutions involve compromises we are unwilling to make. It’s not what we want to make.

Thankfully we don’t have to make these compromises since we’re supported directly by you – whether you’re a patron or have bought one of our T-shirts in the past. This support allows us to hold firm and pursue exactly what we want to make, and we’ll always be deeply thankful for this privilege.

This is why setting up the studio properly, and taking the time to rethink a lot of our processes, is so important right now, and why we need to prioritise it in the months ahead. Making Retry to the standard we want will always take more time than a typical Let’s Play, but with some changes we should be able to make it in a far more efficient way.

This is vital. Not only do we want to make Retry: Elden Ring our best-ever series but we want to make it in a way that allows us to produce other things alongside it, too. We want to work in a healthier and more productive way, with less looming deadlines and more creative freedom. Here’s the impact that’ll have on our production.

New Shows and What They Give Us

So what does that mean for the next few months?

Figuring out what to do with the studio requires time: time to think, time to drill holes and thread wires, time for things to break, and time for them to be fixed. While we spend the next few weeks, and potentially months, figuring all of this out, we don’t want to halt production indefinitely, leaving the channel empty and the Patreon bare.

So since late summer (just after Powers’s birthday), we’ve been filming every Monday and Tuesday. It’s allowed us to film several new series, which have all immediately gone into post-production. It’s a great way of working, as it allows us to produce new things steadily and work further in advance. It’s how we want things to run in the New Year.

But that means we have the next few months all mapped out, and are excited to share that with you for the first time.

Now for a little tease...

This is a roadmap for the month’s ahead. We haven’t yet broken ground on Retry: Elden Ring beyond some provisional episode planning, but that’s what we’re working towards.

Having all of this lined up, means we don’t have to worry about next week’s video or even next month’s. It’s a great feeling, as we can really focus on the studio and do things properly without pressure. Getting this right is so important, as it really sets us up for what’s next. There’s so much we wanted to do when we launched RKG and now it feels like we're finally getting to that place.

Thank you for all your continued support and enthusiasm for what we make.

RKG x

Files

Comments

Kelsey Maitland

It might seem really silly to others, but making your content 4k was huge for me. Your quality is way above other lets plays and it means something to a person like me who supports you.

Anton Forsberg

Great news to hear that Dead Space is coming! Been meaning to ask for a while if that series has been in your sight or not.

Fortress

Honestly, next year is way *earlier* than I though we'd get elden ring retry, so this timeline has me excited! Keep up the good work fellas, excited for the future!

Andrew Franges

So excited for everything you have coming for us. Thanks, guys.

Jessie

Really love the extra effort you guys put in to maintain transparency. Love everything you do!

Brian Raasch

Very excited! You boys never disappoint

Chris Waterman

Wow! Thanks for the update y'all! I'm so happy that the new space is working out for you =). I continue to be a proud patron looking forward to all you do!

Kye Johnson

Back with the bakers instead of the resi 8 dlc is an interesting choice

Neil Tillotson

This is awesome guys, excited for what's ahead. Especially Dead Space, that's an excellent surprise!

Robert Dorman

Keep doing what you guys are doing. Absolutely killing it. Proud to be supporting you guys

Landon Tyler Cook

This is so cool to see the behind the scenes. I love you guys and watch everything. It's ride or die till the very end, which I can only hope never ends! Keep it up!

Austin Roeper

Absolutely brilliant. You guys work so damn hard and it always shows. Elden Ring will be a monumental achievement to be proud of.

Jeffrey Smith

Spring 2023? That's going to be fore-... wait, what do you mean we're already in November? I'm actually a little surprised Elden Ring is so soon with just how large its scope is. I have 160 hours on my playthrough and I'm still only like 80% through. Oh you poor sods.

sibbie

I am all for you guys not feeling stressed out all the time ✨👌 And very, very excited about the next few months now 🤩

Matt Astbury

Love this insight into the production process and can fully understand the reasons behind it, I would rather watch something you guys are proud of instead of something that's been rushed. Keep smashing it, recently binged the Spookies Quarry Series and couldn't stop laughing. Looking forward to the future series, especially Dead Space.

Tom Dunstan

Really pleasantly surprised to hear Elden Ring’s coming in Spring 2023, way earlier than I was expecting! Wonder if there’s any plans if the rumoured DLC gets announced/released before filming

Lo-key Loki

I am so damn pumped for Dead Space!

Sachin Doshi

I love this focus on sustainability and transparency. I want new Retry content for as long as possible (and as long as y’all want to keep making it) and this is the way to ensure that.

Jade

Back with the bakers? RE7?

Mitch

Hey, I trust you slugs to do this the way that makes the best content. These days I very rarely watch any let's plays, but when an RKG video/series launches, I drop everything to get it going. Take the time you need and make the best stuff you can. After all that's what you fools do best.

Vicente Matos

Very excited for what's ahead. And really appreciate the level of transparency you guys continue to show.

Luke Smith

Just seeing both Elden Ring and the Dead Space remaster on the road map makes me super excited. Bring on RKG in 2023!

Vask

I like how things are much more transparent in this community, I like having these updates and inclusivity to the plans. Love you guys

Individual2501

The level of planning and detail ye put into this is incredible and ya I know this is like your livelihoods but it’s clear you really respect the community you’ve created and gathered to you. It’s a privilege to be apart of this community and to support you three and just seeing that Phase 4 roadmap really made me feel a sense of being part of something special. Looking forward to it all.

Nathan Eckerdt

RE7? Back with the Flakers more like... just kidding I don't think that means anything. I feel like it's a betrayal that I'm equally as excited for Spookies - Dead Space as I am for Retry - Elden Ring.

Dan Kilrea

As always I’m on board for all that you guys are planning. Keep it up

Jordan Drew

I can imagine Elden Ring being difficult to plan because so much of that initial experience is about exploration and discovery. It’s going to be a challenge balancing quests, items etc while also allowing Rory to explore. You could do a whole post game series on things you missed. Can’t wait!

Liam Rushton

Amazing how transparent you’re being and keeping us extremely involved in seeing the processes you’re going through, and that’s a fantastic line up of content. You continue to be the best creators out there for your fans!

Hedwyn

VERY excited for Spookies Dead Space! I can't wait to see what the new space is like and what you guys end up doing with it~

Jack Mertens

Yes! So excited for dead space, love all the spookiest! What about 3 ways tho? Excited to see the other series they come up with other than spookies, 3 ways, and retry. I assume the mini series is like an experimental game series maybe?

Michelle D

Thank you for the insight into your process. The quality of your shows shines through and is appreciated.

Beardmask

Thanks for being so transparent, lads. Take all the time you need. Your content's quality speaks for itself and this slug isn't going anywhere. And now I'm positively puzzled at what what the Retry Mini Series will be!

Minna Hong

This is a great look behind the curtains. Thanks for keeping us updated on the regular. Also, I bet Elden Ring pre-planning is going to be more than 2 hours. WAY more than 2 hours. I can't tell you how excited I am for Elden Ring Retry. Also, you guys always produce top-notch shows. Thank you!

Ankeet Mantra

Wow! Awesome post. Take that, MCU! It's time for the RKGYTU! (RKG YouTube Universe)

Hamish Grant

On ya fellas, love your work!

Yeedil

Very exciting! Thanks for sharing a roadmap

Yeedil

Yup! Maybe RE7 dlc? It’s a lot of fun

Yeedil

Since they have resources and Krupa has played the game, they should be good. I used the internet to reference guides and was able to beat game and do ALL the quest lines in 110 hours with random exploring included. It’s a dense game, but being able to use guides to plot things will help substantially. This also feels like one of the easiest From games (at least when you’re constantly leveling up from exploring and become OP), so I don’t think Rory will get hung up too much. Though AT LEAST one boss comes to mind…

Samuel Chandler

I'm certainly relieved to read the bold "This isn't happening". I love the creative vision you three bring to the table. I'm glad you're not compromising on that. I look forward to watching these shows when they arrive - whenever that may be!

Samuel Knight

You guys are awesome! Thank you so much for the time, effort and love you put into all you do. It's always worth the wait, you produce stunning work that proves you care about what you do and the people you do it for, which means a lot. Thanks again.

The Goldenrod Gazette

Really appreciate you guys breaking it down like this, and hopefully the studio and post production changes give you a healthier work/life balance and more time to yourselves. We all love the content, but I’d always rather wait a bit longer then see you lads burn out. Looking forward to Dead Space and Elden Ring (whenever it gets here), and would love to see Rory tackle a Master Mode run of Breath of the Wild in the future, Hollow Knight, or maybe Nioh?

StainsbyKingsby

I’ve been a patron since day one, and the communication you guys have with your community is next level. We’re never left in the dark and you’re always open. I can’t wait to see all the upcoming series! You’re all doing fantastic work.

Hana

Amazing stuff you guys. So happy to get updates like this!

Shaun M

So many spookies to come. I can't wait

insert name

do you think it'll be the original dead space or the remake?

insert name

please be the resi 7 dlc where you fist fight alligators

Ross Whitehouse

Great update! I love a steady stream approach like this. I'm a Producer but I still wait to get a weekly dose, so having that all the way up to spring is very exciting!

tophicodemus

Can’t wait for Dead Space.

Mark Price

What works for you, works for us. Keep up the tremendous work you all do boys!

rkg

We'll be doing the remake!

Raees Hosen

Hire Skrebz, he’s not doing much these days! Also, thanks for the quality work and good times!

David Reese

We're in phase 4! So excited for what's to come!

D J

Miyazaki purposely made elden ring just to fuck with your schedule

Dylan Wilby

I was disappointed never to get a response to my email to RKG, ngl

Megan

The amount of care, thought, and work that go into each episode really shows in the end result. Each episode feels like a chapter in a story, and I love the balance of gameplay and humor. The work you put into this is really sets it apart from other let's plays (not to mention the charismatic trio on screen!)

Lady Vengeance

This is beautiful, so excited to see that production schedule graphic. I hate that you even have to spend time putting together detailed posts like this. As far as I’m concerned, take your time, do what you want the way you want and we will love it. I feel like with each new series drop I have said “this is your best yet” and that is a testament to how much your process and your quality control works. Proud to be a patron and proud of what you have achieved.

Andy Barrow

Great update. Great to see a no compromise approach to the quality of production. Take the time, it’ll be worth the wait.

Jody Schering

This great news! Thanks for the update. I really hope you do a Retry: Returnal one day

rkg

What was your email? We try to reply to everything we get. Just did a quick search and couldn't find anything.

James

Great update! Love the future content map! I've been a fan since PTT but I've dipped in and out of my subscription with Retry, for my own reasons and the reasons stated by yourselves (Retry series frequency). I'll be keeping it running going forward however and I'm looking forward to the upcoming work, really appreciate your dedication and reasonable pricing 👏🙌