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Alright, so apparently shifting it to 60fps actually made the motion blur *work* (More frames per second = less blur per frame = less calculations by the GPU etc)

I can't do a full render of the whole scene (because i need to be rendering out the Miku animation) but this was one of the points at which the GPU always crashed, the really tight turns which would've caused a LOT of blur, overloading my GPUs. With the higher framerate the GPU survives

So I wanna ask you guys which version do you think looks better? The blurred one happens first, and then the non-blurred one is after. Should I go for the blur or leave it out?

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Comments

DashEighty

I like the blur, looks good and the last bike animation didn't have it. Funny how the increase of framerates actually improves the GPU load

rochestedorm

It makes sense if you think about it. When it comes to motionblur, the lower the framerate, the more actual time has to be blurred. With 24fps, .041s for every frame, but with 60fps thats onlu .016 seconds. Thats a lot less work