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Some physics !

Been wanting to give Saria some clothes, so I can do stuff like flashing, clothed sex, all that good stuff yeah.

Tried my hand once again at clothes sculpting, using a multi-res modifier for sculpting it from a basic block o' shit. Turned out better than I expected, but i could still use a lot more experience and probably better methods. 

Here you can see that I played around a bit with the cloth physics again, though i dont know if I'll be keeping them for the actual model yet, especially with blender 2.8 coming with a completely brand new cloth physics system... whenever 2.8 comes out, that is.


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Comments

rochestedorm

This was purely sculpting and clothsim, no shrink-wrap

JHobs ToxicTiger

Wouldnt making a copy of the upper body mesh and using a shrinkwrap modifier with a solid amount of ofset be a much easier starting point for making clothes? I mean it's what i've been doing. Hope I'm not being rude, just interested.

JHobs ToxicTiger

Oh yeah blender 2.8 is coming out in q1 of next year now I think, it got pushed back. The stable build anyway.

rochestedorm

It would most likely, yeah. I do something similar for tighter form fitting stuff (like spats), although I've also been wanting to get used to and into creating models from nothing (although again, clothes probably arent a good way to start into it)

rochestedorm

and yeh. I've been keeping an eye on blender 2.8 stuff for a while. I'm really excited, though I'm waiting for it to get pushed back again lol

JHobs ToxicTiger

cool cool. yeah i've been doing the same mainly just re-scuplting models and making clothes.

JHobs ToxicTiger

Yeah i've been waiting on it to get back into rendering in blender instead of sfm but it keeps getting pushed back XD