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There were some issues with menus when used with SkyHUD. Now they are fixed!

Requirements: Address Library for SKSE Plugins, latest version of Infinity UI, Skyrim SE 1.5.97

Comments

John Schmidlein

Hey does this work with AE? Cause its not showing up in my game

alexsylex

Clarified in the description. It's not compatible for the moment sorry :/ In future updates it will.

John Schmidlein

Yeah saw that but sometimes you get lucky. Thanks I'll def be supporting you and looking out for it. Keep up the awesome work!

アグル

Hey I just want you to know what a great concept and great work you did! Sadly I am already decided to move to AE so it seems right now I don't have the luck to try this amazing mod you made. But again I am very excited about what you are doing and I‘ll definitely be supporting your great work!

alexsylex

Thanks a lot! Right now I'm adding user options to the mod and there are few ToDo's left until the AE release. Sooner than later I'm sure you'll be enjoying my content :D

Egor Mikhaylov

I love the mod! I was wondering if it's possible to make it compatible with Nordic UI?

alexsylex

Sure it is! But I think it is better doing it after the 1.0 release, so the patch would be only copy-paste and visual changes with respect to the final logic. Hope you understand. With the Infinity UI framework making patches for UI is easy peasy. If other UI modders don't skin CNO soon after the release, I will myself.

Rogue Impala

Hey man, I love that you made this mod and all but can you make this go away? https://imgur.com/a/SEdRxC0 When indoors all the current quests consolidate at the entrance in the base game and it becomes this long list with your mod active which makes it super uncomfortable to turn around indoors. I do love the waypoint markers indoors for quest objectives, it's just the one at the entrance that bothers me, cheers mate

Joey

Just wanted to day that although I am holding out hope for an AE version eventually ~ either way I’m happy to be able to support the creation of such an outstanding framework. Great job man.

alexsylex

I know, I have to limit the number of elements in the list, overlapping with other UI elements is unacceptable 😅

xaliber

Hi alexsylex. Here hoping for an AE version too in the future. :) Great mod nonetheless!

xaliber

Would be super nice if we can configure in MCM how long/how many we want the elements in the list to be, as well as configuring font size, position, etc!

alexsylex

What do you mean? Your previous comment did show a screenshot of the mod working.

Sir

Love the mod so far, thank you! I noticed that the quest text stays up in the background when I open my inventory so the texts overlap. Just wanted to let you now incase there is a solution.

Rogue Impala

The menu's are still overlapping. I use TrueHud, Skyhud, Nordic UI and dear diary

GhramurNotzi

Does this work with AE? I've installed this with Vortex and it doesnt seem to work

alexsylex

Not yet, I'm working on the update using CommonLibSSE NG, so you can use the same DLL for SE and AE

MANgamez

That basically already answers the question I wanted to raise. I noticed that your mod changes the appearance of my Compass and hoped it would be possible to use with different compass skins :)