SWADE Item Tables v1.24.0 (Patreon)
Content
First, I just want to say thank you to all of you for your continued collective support. The past few months have been really busy with the day job (just launched a new website) and the Foundry VTT v13 test releases have had me updating and testing all of my other non-SWADE modules (e.g., Backstory Cards, Card Hands List, etc.). In fact, another test release came out last week, and I need to do another round of testing on some of these. Nonetheless, I always love coming back to working on SIT to find new ways to make it better, easier, and more convenient with each iteration.
What's New in v1.24.0?
Rewrites the Crafting Table using ApplicationV2 class.
The Crafting Table now uses the SWADE system's Modifiers feature for adding bonus effects and adjusting costs. Creating a masterwork Item still creates a new copy of the Item in the Sidebar and allows you to modify that Item. Only masterwork Items can be enchanted.
Updates documentation related to the Crafting Table.
Miscellaneous bug fixes.
For the sake of clarity of scope, the Crafting Table was never intended to replace Active Effects (and now Modifiers) on Items. It's original purpose was to quickly create mastwork versions of gear per the rules in the Fantasy Companion. This process is extremely tedious to do by hand. As a bonus (no pun intended), it also handles modifying a masterwork item to have basic magical bonuses (i.e., +1 Parry, +Armor, +1 attack rolls, reduced Min. Str., and increased damage die depending on the item).
Modifiers—a more recent addition to the SWADE system—are designed to handle a lot of these types of effects on Items. I highly recommend giving them a shot. In theory, one could create a bunch of these premade. (Since Active Effects can't really be stored outside of an Item, you'd need to store them on Items that act like their carriers.) If you'd like to see Active Effects as Items, I suggest submitting a feature request to the SWADE system, because having that would be really convenient and would allow SWADE Item Tables to list those as well.
I shared this in a comment in another post, but for those of you who want to create enchantments using the system's Modifier feature, there's a fantastic module called Data Inspector that allows you to find the key for the Active Effect. Right-clicking on the property in the inspector actually copies the full path. Make sure you're looking either derived or source data so that it copied the key correctly; it even has a setting configuration for making one of those the default view. This tools will make it easy to create an effect that targets an additional action which usually has a random id as part of its path.