Status of SWADE Item Tables: December 2023 (Patreon)
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First, I want to say thank you to everyone who has supported SWADE Item Tables (SIT) as well as my other modules. I'm so happy to see that SIT has been so valuable to you. As of right now, I'm in a holding pattern for a next release (not counting bug fixes) until the next version of the SWADE system is released. Why? Because it's bringing Hindrance severity (minor, major, either) and weapon range type (ranged, melee, mixed) to the Item data model.
I have a branch with these code changes ready to go, and I've tested this against the develop branch of the SWADE system. You might not see a big difference on the surface, but it brings more reliability in identifying these properties in a way that's not language dependent and not have to dig through all the data of each Hindrance or weapon to apply logic only to make an assumption in the end.
As for actual next features, there are two I'm currently considering.
- Filter (cross out) equipment based on the Actor's current wealth (i.e., `system.details.currency`).
- Add a category column to all tables where it makes sense.
I'm a little skeptical of the value of the categories because they tend to be empty or arbitrary. Items of the same actual category might end up being separated due to inconsistent use of the Category field. I'm not looking to solve that inconsistency. I'm merely stating that it might not be as useful as one might think.