Edgeville version 0.2.02 Release!! (Patreon)
Content
IMPORTANT:
!!If you want to save from a previous save file, please see the README file included in the release folder.!!
This release is now currently available to all Patreons. This is a way more stable release than the previous test build.
To download, Follow this link to use Itch io
RELEASE NOTES:
Major Features:
Furniture added (Dexter's House)
Model Update (Dexter's House)
Character Model Updated (Dexter's Mom)
Character Storyline Added (Dexter's Mom)
HScene 1 Added (Dexter's Mom)
HScene 2 Added (Dexter's Mom)
Graphics Update (Shadows, Lighting)
Day/Night Cycle Mechanic Added
Time / Schedule Mechanic Added
Sleeping Mechanic Added
Expanded Neighborhood Environment
AI Improvements (Dexter's Mom)
Trees Added (Environment Update)
Roads Retextured (Environment Update)
New Targeting System
New VN Mechanics
Major Bug Fixes:
Dexters Mom's Hat, Sunglasses, earrings and Watering missing materials
Dexter's Mom's Eyes have a lazy look when you talk to her
HUD disappears when you talk to NPCs
Day/Night Cycle not restarting after certain parameters
DayNightController crashes the game in Dexter's Lab
The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
JobSpawner was throwing a null reference in Helen's 1002 and 1003 HScenes, causing the HScenes to stop working
While Helen goes to the park, if you go inside, and come out - the game logic breaks
While Helen goes to the the back of the house, if you go inside, and come out - the game logic breaks
Game logic breaks if player goes inside Dexter's House before Dexter's Mom makes it indoors