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Poll

Feedback on player and character movement

  • Leave it as it is. If you can think of any tweaks leave a comment below 5
  • Add a map of the facility so you know where everyone is at all times 19
  • Add a map which will show the residents, but not the girlfriend 4
  • Other, leave a comment below 2
  • 2023-06-18
  • —2023-06-30
  • 30 votes
{'title': 'Feedback on player and character movement', 'choices': [{'text': 'Leave it as it is. If you can think of any tweaks leave a comment below', 'votes': 5}, {'text': 'Add a map of the facility so you know where everyone is at all times', 'votes': 19}, {'text': 'Add a map which will show the residents, but not the girlfriend', 'votes': 4}, {'text': 'Other, leave a comment below', 'votes': 2}], 'closes_at': datetime.datetime(2023, 6, 30, 14, 2, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 6, 18, 13, 39, 45, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 30}

Content

Hi all, 

Just want an idea of whether to change the current system for how the player moves around and where people are. At the moment this is all RNG with it just being random.

Please note changing this will be a fair chunk of work and would take a while out of other development.

Thinking something like the below. You would navigate by clicking the room and would know where the girls are before going there. The system would then pick a scene based on who is in the room. If your girlfriend is there it will then play a scene in the background and change a stat if she is not alone.

Files

Comments

Icarus Media

I think that knowing where everyone is at all times would in my opinion eradicate the mystery aspect of it, you don't know when you go into a room what you may encounter and for me that is part of the fun.

James Jenkins

Could easily implement a toggle option, it wouldn't be random, you just would have it turned off.

James Jenkins

I think you may be right. Surprised it was so strongly debated in the forums though :)

James Jenkins

So what I am thinking is this. Where a "random" movement will predefine the characters. Girls more likely to be in their room or workplace. Your girlfriend will move around as well. However it takes time to get to a room, so there is a chance you will miss them. If your GF and a character are in a room together they will have an interaction. You can toggle their whereabouts on or off. Toggling it off, will just be an interface change and you shouldn't see any difference.

Lodad

a map would be nice, in stead of the menu we currently have, so a toggle whether we know or not we do know, and possibly question marks or other symbols for unknown things that are occurring, such as really odd events that add some minor lore or story content.