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Hey all,

As I see a few days back, the first alpha test was an amazing experience! So much good feedback and some really entertaining playthroughs on YouTube to boot!

Since then I've already made plenty of tweaks, bug fixes and changes because of it. One of the chief issues that arose during this test was the lack of controller support beyond the Xbox 360 pad. I realise now that this was quite the hurdle to a fair few of you, who may not have access to one! As such, I'd like to run a second wave of alpha tests (especially given the number of new supporters since then) in the hopes that everyone gets the opportunity should they wish!

Here's a full list of changes since Alpha 1.0:

  • Added further controller support including Sony DS3/DS4 and generic third party pads.
  • Moved several objects (including billboards) from places that made ledge grabbing an issue.
  • Fixed several animation bugs to reduce sliding on occasion when transitioning from idle to walk.
  • Added a more finished version of the belly flop animation and tweaked the physics.
  • Made the sideflip a tad more lenient.
  • Added a part of the hub world which now properly loads into Cajun Mob Bog, as opposed to you being thrown straight in!
  • Increased performance by combining object meshes in several areas.

I think that about covers it!

If you are on the $5 tier and either missed out last time, or would like to try the improved version of the alpha (bearing in mind it's largely the same level), then please comment below and I will get a build sent your way!

Thanks again for all your support, I am incredibly humbled!
Rob


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Ryu D

I played the alpha, but I'd definitely be up to play the updated version. Is there a new link, or should I go back and see if I can find the old one?

Anonymous

I paid $5 just to get the game so can I get the alpha build please!!!

CliveNWrench

You can yes, however in the interest of fairness to other supporters it will have to wait until the first months payment has gone through. Thanks!