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Just a quick little update this time, a sort of "proof of concept" showing how Samedice's boss fight will play out! I still have several stages of the fight to finish, as well as sound effects etc, but it works as intended at the very least!

Files

Previews only

Clive 'N' Wrench - Baroness Samedice Boss Test

Just a quick proof of concept for Patreon backers!

Comments

Anonymous

So, I'm not sure how this will be in the end, but is there a reason she is pounding the table? Oh, wait, she's putting voodoo dolls on the table? I guess it makes more sense when you start the fight with none there and them appearing after she does that, unlike seeing a section inbetween. Did you consider to let beat opponents despawn after a while? I know it's an old-school thing to do, but I feel it has its place in the platformer genre to make things easier to see and, well, to save render times. C&W is an old-school game (in the best possible sense), anyhow.

CliveNWrench

Ah, well in reality that pounding the table move will be less frequent and the plan is for her to eventually spawn the voodoo dolls with her staff as opposed to just her fist. The voodoo dolls probably will despawn after a while, but I'm stress testing at the moment to see how much of an impact the ragdolls make! Thanks for the feedback!