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Hey all, bit of an odd update this week!

After spending some time creating the main models for several of the bosses, I got to thinking about how to make them feel more than just an obstacle to overcome. The plan all along has been to give each one their own introductory cutscene, that should give a good idea of who they are and their motivations, but I always felt like they should be tied into their respective levels better too. After having the Baroness' face plastered all over the Cajun Mob Bog, I've grown fond of the idea that each level should  clearly represent it's respective bosses influence! So as per the photo above, keep and eye out for plenty more "world building" environmental story telling!

Secondly, I recently gave an interview along with a handful of other 3D platformer devs that may be of some interest!

https://www.goombastomp.com/indie-developers-on-the-future-of-3d-platformers/

Finally some of you on CnW's discord server may have read this already, but for the sake of transparency I shall post it here too:

Just wanted to swing by and apologise for the lack of updates/presence. I've just gotten to the end of a 2 week long day-job break, working on the game 12 hours a day (give or take) and am kinda creatively burned out.  Hopefully I'll be able to kick it pretty quick and be back on form! 

At the very least, the last two weeks has allowed me to better understand my own limitations, apparently I am not a machine; who knew! I am still working on the game of course, but I'm also trying to give myself just a little more time to relax (once I figure out how to that is)!

As always, thanks for all your support, and feedback from the latest alpha build!

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