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Hey everyone,

It's been a very busy couple of weeks (what's new)! I have all but finished Ancient Greece Trap (which I very much hope to include in next month's alpha builds), nearly finished Droo's battle and it's cutscenes, and have now moved back to Middle Age Crisis.

Speaking of our medieval world, I've finally settled on a structure that feels right. The level is split into 3 distinct areas, seeing our duo puzzling their way out of a castle dungeon, emerging into a forest filled with dark magic and eventually ending up in Daucus' kingdom of Yamelot! Each section has it's own soundtrack to match their visuals and feel. More news on this world in the days and weeks to come!

Finally as I feel I haven't stated this often enough, I'd like to thank everyone who's been supplying me with feedback and suggestions over the last few months, it's been a fantastic help. I hope it's evident how much of a positive impact it's all made to the game, especially as we get closer and closer to something resembling a finished video game!

All the best,
Rob

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Clive 'N' Wrench - I'm A Fungi

When it comes to platforming in a medieval forest, there's not mushroom for error... https://www.patreon.com/CliveNWrench https://twitter.com/ClassicGJ http://www.CliveNWrench.com

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