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In the last week or so, I've somewhat expanded the range of the project. My initial idea was to have an explorable city block playable in the same 2.5D style as the rest of the game. But as I started working on it, I decided to make a full hub for the player to explore, complete with alleyways, characters, a church, and a convenience store. 

Over the last few days I've been blocking out the block, establishing boundaries and making red/blue textures that are consistent with the rest of the game. I've also commissioned additional assets for use for extra environmental detail. I've also been working on sprites and character portraits, and have finally implemented one, though I need to expand the sprite sheet before everything is final. Here is Pangloss, a character the player will have a chance to interact with in greater detail once the game launches. 

Thanks for reading. 

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